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iOS app builds on iPhone 5 but not iPhone 6 or iPad Air

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I recently finished a game that I plan to launch for iOS and I have been testing it on an iPhone 5 during the whole development process. It has been working flawlessly except for some minor deprecated code errors. I am not using any plugins and all code is written in C#. My problem arose when I tried installing it on an iPhone 6 and iPad Air. Each have 411 errors and fails to build completely. The fatal error is : "Shell Script Invocation Error Command /bin/sh failed with exit code 126". -- Every other error falls into many different categories but always are: "Value Conversion Issue Implicit conversion loses integer precision" -- From what I could gather from other forum posts this is a 32 vs. 64 bit processor issue but I've tried various fixes and nothing has worked. -The build setting architecture is currently Universal but I also tried ARM64. -I tried changing the target device to just iPad for the iPad air and just iPhone for the iPhone 6 but neither worked. -I also tried changing the Target iOS version to 8.4(Both devices are running 8.4.1) but that did nothing. I've spent a lot of time on this project but now I feel hopelessly stuck. Has anyone else had this issue or know how to fix it? Any help would be a lifesaver at this point... Oh and I'm running Xcode 6.4 and Unity 5.1.1f1 Personal

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