Hi there,
I came across this piece of information:
http://www.pcworld.com/article/2933052/apple-frees-casual-ios-developers-of-membership-requirement.html
What I gathered from there (and elsewhere) is that I now should be able to build and run Unity project on my iPad? I understand that features are limited compared to Developer Account features.
Despite the fact that I've never built anything on iOS device I went ahead and tried to do so. But no luck, after all steps I end up with error:
clang: linker command failed with exit code 1
...and a ton of paths and text above it.
----------
**What I did:**
(I did check Unity "official" video https://www.youtube.com/watch?v=C3izqF6h_aY)
- Installed OS X Unity 5.1.2f1 (not a
patch version)
- Downloaded and installed Xcode 7 beta
5
- Created new empty project, added a
cube
**In Unity:**
- Build settings, selected iOS, changed
to that
- Opened Player settings, set bundle
identifier to something unique
- Made a build, unity says "Build OK"
or something like that (so Unity part
went OK?)
**In Xcode:**
- Open project
- In General / Identity / Team I
selected my "account" which is type
"Free"
- In Build Settings / Code Signing I
chose iOS Distribution (told me I
don't have it, OK) and chose iPhone
Developer:myE-mailHere
- Performed Product menu / Clean
Then when I try archive / or build, I get the error (like I mnetioned already...):
"clang: linker command failed with exit code 1"
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I'm total newbie with Xcode, and building to iOS also, so forgive me if I missed something obvious.
I did read Unity manual chapters and tried googling but didn't find anything matching.
A. Should this advertised building for testing on local iOS work already?
B. Do I have the correct tools? I.e. Unity 5.1.2f1 and Xcode 7b5 ?
C. What did I miss? I basically have tried altering Unity / Player settings for:
iOS target version, Debug/release version, but same result.
any help and suggestions appreciated and thanks in advance!
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