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Building for iOS, Unity 5 - without Developer Account

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Hi there, I came across this piece of information: http://www.pcworld.com/article/2933052/apple-frees-casual-ios-developers-of-membership-requirement.html What I gathered from there (and elsewhere) is that I now should be able to build and run Unity project on my iPad? I understand that features are limited compared to Developer Account features. Despite the fact that I've never built anything on iOS device I went ahead and tried to do so. But no luck, after all steps I end up with error: clang: linker command failed with exit code 1 ...and a ton of paths and text above it. ---------- **What I did:** (I did check Unity "official" video https://www.youtube.com/watch?v=C3izqF6h_aY) - Installed OS X Unity 5.1.2f1 (not a patch version) - Downloaded and installed Xcode 7 beta 5 - Created new empty project, added a cube **In Unity:** - Build settings, selected iOS, changed to that - Opened Player settings, set bundle identifier to something unique - Made a build, unity says "Build OK" or something like that (so Unity part went OK?) **In Xcode:** - Open project - In General / Identity / Team I selected my "account" which is type "Free" - In Build Settings / Code Signing I chose iOS Distribution (told me I don't have it, OK) and chose iPhone Developer:myE-mailHere - Performed Product menu / Clean Then when I try archive / or build, I get the error (like I mnetioned already...): "clang: linker command failed with exit code 1" ---------- I'm total newbie with Xcode, and building to iOS also, so forgive me if I missed something obvious. I did read Unity manual chapters and tried googling but didn't find anything matching. A. Should this advertised building for testing on local iOS work already? B. Do I have the correct tools? I.e. Unity 5.1.2f1 and Xcode 7b5 ? C. What did I miss? I basically have tried altering Unity / Player settings for: iOS target version, Debug/release version, but same result. any help and suggestions appreciated and thanks in advance!

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