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ISN_GameCenterManager.mm - No matching function for call to 'UnitySendMessage'

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I upgraded Unity, Xcode, and IOS Native (Stan's Assets) to try to get all clean and ready for a pre-beta build. Decided to do it now and make it the last update. Now I can't build in Xcode... I noticed an error in Unity immediately that there were 2 GameCenterManager.cs files after updating IOS native. I deleted what appeared to be the old one. The project builds fine in Unity but Xcode is giving me errors in this ISN_GameCenterManager.mm file. I don't know if this is a unity, Xcode, or Stan's Assets issue. Sorry, but I needed to ask here to find out. Any help is greatly appreciated. Has anyone ever seen any issue with this file? ---------------------- ERROR: ARC Semantic Issue No known class method for selector 'serializeErrorToNSString:' CODE: NSString* errorData = [ISNDataConvertor serializeErrorToNSString:error]; ---------------------- ERROR: ARC Semantic Issue No known class method for selector 'serializeError:' CODE: UnitySendMessage("GameCenterManager", "OnFriendListLoadFailEvent", [ISNDataConvertor serializeError:error]); ---------------------- ERROR: Semantic Issue No matching function call to 'UnitySendMessage' CODE: UnitySendMessage("GameCenterManager", "OnFriendListLoadFailEvent", [ISNDataConvertor serializeError:error]); ---------------------- ERROR: ARC Semantic Issue No known class method for selector 'serializeErrorWithData:code:' CODE: UnitySendMessage("GameCenterManager", "OnFriendListLoadFailEvent", [ISNDataConvertor serializeErrorWithData:@"User has to be authenticated to perform friends load operation" code:0]); ---------------------- ERROR: Semantic Issue No matching function call to 'UnitySendMessage' CODE: UnitySendMessage("GameCenterManager", "OnFriendListLoadFailEvent", [ISNDataConvertor serializeErrorWithData:@"User has to be authenticated to perform friends load operation" code:0]); ---------------------- ********************************* EDIT: It appears while updating the IOS Native plugin, Unity did not overwrite some files. Instead copies were made with numbers appended. These files worked their way into the IOS build which then confused Xcode. I've reverted to an earlier changelist and I'm trying to sort it out. This is just a local issue due to a bad update on my end (failing to follow release update instructions). So this probably isn't the place for this question. If anyone has similar issues, read the release notes on IOS Native update and remove the indicated files/folders before updating. Cheers.

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