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What to do with "Undefined symbols for architecture ..." in Xcode for IL2CPP project?

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I am trying to switch my project over to build with IL2CPP for iOS. However when I try to build the project from Xcode I get this error:> Undefined symbols for architecture> arm64: > "Register__ShaderVariant_Internal_CheckVariant()",> referenced from: > RegisterAllStrippedInternalCalls() in> UnityICallRegistration.o ld:> symbol(s) not found for architecture> arm64 clang: error: linker command> failed with exit code 1 (use -v to see> invocation) I am using Unity 5.0.2f1, and have tried updating up to 5.0.2p4 and the error persists.

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