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iOS arm64 support

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Hi, I'm developing my iOS game by using Unity 5.0.2(xcode version is 6.1.1). When i tried to send my game to Itunes, i get 64 bit support error. I resolve this issue by setting PlayerSettings/Other Settings/Configuration/Scripting Backend to **IL2CPP** from **Mono(2.x)** (as mentioned in unity forum). However, when i do so, other crucial problem appears i.e. my ipa file's size increases to 78mb when i use **IL2CPP** (when i used **Mono(2.x)** it was 43mb). How can i decrease my file's size, anyone can help me?

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