Hi. I have been working on a racing game and I have used a Race Button and OnPress Trigger I am performing some action. like setting motorInput to 1 and OnRelease() I am setting it to 0. And it's working just fine on Android n Windows Phone 8 Devices but on IOS OnPress() Trigger is working like OnClick(). It release it automatically after pressing it.
Any body who has encountered this problem?
↧
NGUI - OnPress Trigger is not working in IOS Devices
↧
Xcode error when archiving, please help
I'm getting a lot of errors while trying to archive my game. I'm using Unity 5 and Xcode 7!
I tried archiving with the just the arm7 architecture, however I was required to use the arm64 architecture, and as soon as I changed it, I got these errors.
I tried plugging up my device and that didn't work either.
Please help!
[alt text][1]
[1]: /storage/temp/58071-screen-shot-2015-11-13-at-42848-am.png
↧
↧
How to connect Xcode date And Unity 3d maping?
Hi guys,
I am doing a project includes robot so i need to use xcode but i want to send date from xcode to unity like a gyro for example to make a 3d model, does anyone have any idea how, it will be a big help. And thank you a lot
↧
ERROR: Google play services on IOS
Am new to IOS development so take things easy with me
ERROR: GPGSAppController.mm GIDSignIn.h File not found error
I am using Google Play Game Service for leaderboard and achievements and every thing is working fine in android but when I build to IOS and try to run my project to an IOS device I keep getting this error and I couldn't find a solution to it for hours now. I tried to deleted every thing related to Google Play service (After creating a back up of course) and the app installed and worked ok except it was a bit laggy but that is a another issue. So am sure the causing to the problem is Google Play Service but I have no clue how to fix it Again am new to Xcode and IOS development in general and even Mac. I also get this message after building the project in unity if it can help
`TO FINISH CONFIGURING THE EXPORTED XCODE PROJECT
1. Add these frameworks:
AddressBook.framework
AssetsLibrary.framework
CoreData.framework
CoreTelephony.framework
CoreText.framework
Security.framework
libc++.dylib
libz.dylib
2. Add the following bundles and frameworks from the Google Plus
and the Google Play Games C++ SDKs. These can be downloaded from
https://developers.google.com/games/services.
GoogleOpenSource.framework
GooglePlus.bundle
GooglePlus.framework
GooglePlayGames.bundle
gpg.framework
Note: Make sure the bundles are copied to application. This can be
verified under Build Phases/Copy Bundle Resources.
3. Add the '-ObjC' linker flag. To do this, select the top-level project
object, select the 'Unity-iPhone' build target, then go to the
Build Settings tab. Search for Other Linker Flags and add
the '-ObjC' flag to that list.
4. If you want to run the project in the simulator (as opposed to an
actual device, read the notes in the APPENDIX below.
Your project is now ready to build and deploy!`
But I have no idea how to do any thing above
Please if some one can help Help me !!! Any Help is Appreciated
↧
EXC_BAD_ACCESS error on iOS help to get started
I'm having this very annoying crash on iOS; when I start the App (i don't even see the Made with Unity Logo).
I'm new to 'debugging' on xCode so far all worked fine; but i'm really clueless on where to get started.
Can somebody just tell me where to start (given the attached screenshot) ? Thanks !
![alt text][1]
[1]: /storage/temp/58276-capture-decran-2015-11-17-a-142445.png
↧
↧
How do I change bundle identifier for autogenerated Unity-iPhone Tests-Info.plist
Let me prefix this with I'm very new to Unity, but I have worked with just about every IDE on the planet.
Unity autogenerates a project "Unity-iPhone Tests", to test the unity generated project "Unity-iPhone". The gotcha is that because the tests are targeting a device the app needs to be signed. My cert follows the standard com.mycompany.product. But in the "Unity-iPhone Tests-Info.plist" the value is set to **com.unity3d**.${PRODUCT_NAME:rfc1034identifier} and all attempts to find where this is being set / generated have failed. Without this changing the resigning will fail.
Within Unity I've set the company name. I've set the bundle Identitifier. I've used sed to replace all instances of unity3d in the project with mycompany, with no difference in behavior. I could probably change this post generation with a script, but that's a hack. I want to know the source of this insanity and fix it there.
If you'd like to know what this code looks like. Someone committed all the generated output to github.
See: [The Plist][1] or the [project][2]
[1]: http://unity-ios-sample/Unity-iPhone+Tests/Unity-iPhone+Tests-Info.plist
[2]: https://github.com/gimmie/unity-ios-sample/tree/master/Unity-iPhone%20Tests
↧
admob unity plugin ios Undefined symbols for architecture arm64:
I have a project that includes Admob unity plugin , i build it for ios. I followed the instruction below using the cocoa pods method to set the plugin up.
https://developers.google.com/admob/ios/quick-start#streamlined_using_cocoapods
i build the project in Xcode 7 but get build errors below. I been trying to get it to build for a day, any help appreciated.
> Undefined symbols for architecture> arm64: > "_kGADAdSizeSmartBannerLandscape",> referenced from:> -[GADUBanner initWithSmartBannerSizeAndBannerClientReference:adUnitID:adPosition:]> in GADUBanner.o > "_OBJC_CLASS_$_GADBannerView",> referenced from:> objc-class-ref in GADUBanner.o "_OBJC_CLASS_$_GADRequest", referenced> from:> objc-class-ref in GADURequest.o "_OBJC_CLASS_$_GADInterstitial",> referenced from:> objc-class-ref in GADUInterstitial.o > "_kGADAdSizeSmartBannerPortrait",> referenced from:> -[GADUBanner initWithSmartBannerSizeAndBannerClientReference:adUnitID:adPosition:]> in GADUBanner.o > "_OBJC_CLASS_$_GADExtras", referenced> from:> objc-class-ref in GADURequest.o "_GADAdSizeFromCGSize", referenced> from:> -[GADUBanner initWithBannerClientReference:adUnitID:width:height:adPosition:]> in GADUBanner.o ld: symbol(s) not> found for architecture arm64 clang:> error: linker command failed with exit> code 1 (use -v to see invocation)
↧
sqlite errors on iOS build
I have 18 sqlite errors when I try to run my game on my iphone in xcode, For example one error just says:
sqlite3_column_int referenced from
But everything works fine when I run on the computer. How do I fix this for iOS? Thanks?
Error log:
Undefined symbols for architecture arm64:
"_sqlite3_column_int", referenced from:
-[KeyValDatabase getCountForQuery:] in libSoomlaIOSCore.a(KeyValDatabase.o)
"_sqlite3_prepare_v2", referenced from:
-[KeyValDatabase deleteKeyValWithKey:] in libSoomlaIOSCore.a(KeyValDatabase.o)
-[KeyValDatabase purgeDatabase] in libSoomlaIOSCore.a(KeyValDatabase.o)
-[KeyValDatabase getKeysValsForQuery:] in libSoomlaIOSCore.a(KeyValDatabase.o)
-[KeyValDatabase getValsForQuery:] in libSoomlaIOSCore.a(KeyValDatabase.o)
-[KeyValDatabase getOneForQuery:] in libSoomlaIOSCore.a(KeyValDatabase.o)
-[KeyValDatabase getCountForQuery:] in libSoomlaIOSCore.a(KeyValDatabase.o)
-[KeyValDatabase getAllKeys] in libSoomlaIOSCore.a(KeyValDatabase.o)
...
"_sqlite3_column_text", referenced from:
-[KeyValDatabase getKeysValsForQuery:] in libSoomlaIOSCore.a(KeyValDatabase.o)
-[KeyValDatabase getValsForQuery:] in libSoomlaIOSCore.a(KeyValDatabase.o)
-[KeyValDatabase getOneForQuery:] in libSoomlaIOSCore.a(KeyValDatabase.o)
-[KeyValDatabase getAllKeys] in libSoomlaIOSCore.a(KeyValDatabase.o)
-[KeyValDatabase getValForKey:] in libSoomlaIOSCore.a(KeyValDatabase.o)
"_sqlite3_bind_text", referenced from:
-[KeyValDatabase deleteKeyValWithKey:] in libSoomlaIOSCore.a(KeyValDatabase.o)
-[KeyValDatabase setVal:forKey:] in libSoomlaIOSCore.a(KeyValDatabase.o)
"_sqlite3_step", referenced from:
-[KeyValDatabase deleteKeyValWithKey:] in libSoomlaIOSCore.a(KeyValDatabase.o)
-[KeyValDatabase purgeDatabase] in libSoomlaIOSCore.a(KeyValDatabase.o)
-[KeyValDatabase getKeysValsForQuery:] in libSoomlaIOSCore.a(KeyValDatabase.o)
-[KeyValDatabase getValsForQuery:] in libSoomlaIOSCore.a(KeyValDatabase.o)
-[KeyValDatabase getOneForQuery:] in libSoomlaIOSCore.a(KeyValDatabase.o)
-[KeyValDatabase getCountForQuery:] in libSoomlaIOSCore.a(KeyValDatabase.o)
-[KeyValDatabase getAllKeys] in libSoomlaIOSCore.a(KeyValDatabase.o)
...
"_OBJC_CLASS_$_SKReceiptRefreshRequest", referenced from:
objc-class-ref in libSoomlaIOSStore.a(SoomlaVerification.o)
"_sqlite3_errmsg", referenced from:
-[KeyValDatabase deleteKeyValWithKey:] in libSoomlaIOSCore.a(KeyValDatabase.o)
-[KeyValDatabase purgeDatabase] in libSoomlaIOSCore.a(KeyValDatabase.o)
-[KeyValDatabase getKeysValsForQuery:] in libSoomlaIOSCore.a(KeyValDatabase.o)
-[KeyValDatabase getValsForQuery:] in libSoomlaIOSCore.a(KeyValDatabase.o)
-[KeyValDatabase getOneForQuery:] in libSoomlaIOSCore.a(KeyValDatabase.o)
-[KeyValDatabase getCountForQuery:] in libSoomlaIOSCore.a(KeyValDatabase.o)
-[KeyValDatabase getAllKeys] in libSoomlaIOSCore.a(KeyValDatabase.o)
...
"_sqlite3_open", referenced from:
-[KeyValDatabase createDBWithPath:] in libSoomlaIOSCore.a(KeyValDatabase.o)
-[KeyValDatabase deleteKeyValWithKey:] in libSoomlaIOSCore.a(KeyValDatabase.o)
-[KeyValDatabase purgeDatabase] in libSoomlaIOSCore.a(KeyValDatabase.o)
-[KeyValDatabase getKeysValsForQuery:] in libSoomlaIOSCore.a(KeyValDatabase.o)
-[KeyValDatabase getValsForQuery:] in libSoomlaIOSCore.a(KeyValDatabase.o)
-[KeyValDatabase getOneForQuery:] in libSoomlaIOSCore.a(KeyValDatabase.o)
-[KeyValDatabase getCountForQuery:] in libSoomlaIOSCore.a(KeyValDatabase.o)
...
"_sqlite3_reset", referenced from:
-[KeyValDatabase deleteKeyValWithKey:] in libSoomlaIOSCore.a(KeyValDatabase.o)
-[KeyValDatabase purgeDatabase] in libSoomlaIOSCore.a(KeyValDatabase.o)
-[KeyValDatabase setVal:forKey:] in libSoomlaIOSCore.a(KeyValDatabase.o)
"_sqlite3_finalize", referenced from:
-[KeyValDatabase deleteKeyValWithKey:] in libSoomlaIOSCore.a(KeyValDatabase.o)
-[KeyValDatabase purgeDatabase] in libSoomlaIOSCore.a(KeyValDatabase.o)
-[KeyValDatabase getKeysValsForQuery:] in libSoomlaIOSCore.a(KeyValDatabase.o)
-[KeyValDatabase getValsForQuery:] in libSoomlaIOSCore.a(KeyValDatabase.o)
-[KeyValDatabase getOneForQuery:] in libSoomlaIOSCore.a(KeyValDatabase.o)
-[KeyValDatabase getCountForQuery:] in libSoomlaIOSCore.a(KeyValDatabase.o)
-[KeyValDatabase getAllKeys] in libSoomlaIOSCore.a(KeyValDatabase.o)
...
"_OBJC_CLASS_$_SKPaymentQueue", referenced from:
objc-class-ref in libSoomlaIOSStore.a(SoomlaStore.o)
"_sqlite3_column_type", referenced from:
-[KeyValDatabase getKeysValsForQuery:] in libSoomlaIOSCore.a(KeyValDatabase.o)
-[KeyValDatabase getValsForQuery:] in libSoomlaIOSCore.a(KeyValDatabase.o)
-[KeyValDatabase getOneForQuery:] in libSoomlaIOSCore.a(KeyValDatabase.o)
-[KeyValDatabase getAllKeys] in libSoomlaIOSCore.a(KeyValDatabase.o)
-[KeyValDatabase getValForKey:] in libSoomlaIOSCore.a(KeyValDatabase.o)
"_OBJC_CLASS_$_SKMutablePayment", referenced from:
objc-class-ref in libSoomlaIOSStore.a(SoomlaStore.o)
"_sqlite3_close", referenced from:
-[KeyValDatabase createDBWithPath:] in libSoomlaIOSCore.a(KeyValDatabase.o)
-[KeyValDatabase deleteKeyValWithKey:] in libSoomlaIOSCore.a(KeyValDatabase.o)
-[KeyValDatabase purgeDatabase] in libSoomlaIOSCore.a(KeyValDatabase.o)
-[KeyValDatabase getKeysValsForQuery:] in libSoomlaIOSCore.a(KeyValDatabase.o)
-[KeyValDatabase getValsForQuery:] in libSoomlaIOSCore.a(KeyValDatabase.o)
-[KeyValDatabase getOneForQuery:] in libSoomlaIOSCore.a(KeyValDatabase.o)
-[KeyValDatabase getCountForQuery:] in libSoomlaIOSCore.a(KeyValDatabase.o)
...
"_sqlite3_changes", referenced from:
-[KeyValDatabase setVal:forKey:] in libSoomlaIOSCore.a(KeyValDatabase.o)
"_OBJC_CLASS_$_SKProductsRequest", referenced from:
objc-class-ref in libSoomlaIOSStore.a(SoomlaStore.o)
"_sqlite3_exec", referenced from:
-[KeyValDatabase createDBWithPath:] in libSoomlaIOSCore.a(KeyValDatabase.o)
ld: symbol(s) not found for architecture arm64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
↧
Unity WWW Warning Message in Xcode
I am getting the following message when running my iOS App through Xcode:
"You are using download over http. Currently unity adds NSAllowsArbitraryLoads to Info.plist to simplify transiton, but it will be removed soon. Please consider updating to https."
I can see it popup when WWW calls are made. I am however only using https everywhere so why is this message even appearing? I double checked the URLs in the WWW objects and all of them are using https.
I am using the latest Unity (5.2.3). Am I missing something here?
↧
↧
Terminated due to memory issue at start - in Xcode 7 running iOS
When I run my Game on the iPad it works fine; when I run it on iPhone it's black screen (no Unity Logo) then Crash and this log :
I have absolute no clue what the cause is; can somebody help me at least get started for debugging ?
Thanks !
2015-11-23 20:32:01.646 Pichu[227:4600] -> registered mono modules 0x1018ec4f0
-> applicationDidFinishLaunching()
PlayerConnection initialized from /var/mobile/Containers/Bundle/Application/BBCD3955-F40C-4747-8CED-8802CB586FBA/Pichu.app/Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55000
Multi-casting "[IP] 192.168.42.106 [Port] 55000 [Flags] 3 [Guid] 3965330717 [EditorId] 4025572445 [Version] 1048832 [Id] iPhonePlayer(iPhone-de-Cem):56000 [Debug] 1" to [225.0.0.222:54997]...
Waiting for connection from host on [192.168.42.106:55000]...
Timed out. Continuing without host connection.
-> applicationDidBecomeActive()
Requesting Native Resolution
Init: screen size 1334x750
Initializing Metal device caps
Initialize engine version: 5.2.3f1 (f3d16a1fa2dd)
WARNING: Shader Unsupported: 'Pixelatto/PixelPerfect' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Pixelatto/PixelPerfect' - All passes removed
Setting up 1 worker threads for Enlighten.
Thread -> id: 16e78f000 -> priority: 1
Message from debugger: Terminated due to memory issue
↧
OSX Xcode Project
Quick question folks:
There is a way to generate a complete XCode project for an OSX build exactly how it works for iOS builds?
Since I'm not working on a game but a 3d visualization application, I would need to add a custom URL protocol to automatically open the Unity app from browser links.
Thanks in advance for any answer.
↧
Add CoreBluetooth framework automatically
After generating xcode project from Unity, I have to manually add CoreBluetooth.framework manually. Can i make it automatic???
Is there any settings where i can manage these things??
Thanks in advance.
↧
MTLTextureDescriptor has invalid pixelFormat (0). while building a project in Xcode.
**BuildRoot/Library/Caches/com.apple.xbs/Sources/Metal/Metal-54.31/Framework/MTLTexture.m:632: failed assertion `MTLTextureDescriptor has invalid pixelFormat (0).'**
I'm trying to build a project in Xcode which worked fine in Android. All my texture used are in PVRTC compression format. Help will be greatly appreciated as there isn't much available on this issue. Thanks
@SaraCecilia. @taxvi @crazyKnight @MikeNewall @Suddoha
↧
↧
Xcode errors?
I just reformatted my computer, so reinstalled unity and xcode, and now when I try to run my game on xcode I get about 200 errors and I have no idea what they mean. Thanks for any solution
ld: warning: ignoring file /Users/braddepadey/Desktop/k copy 3/kooko/Libraries/libiPhone-lib.a, missing required architecture x86_64 in file /Users/braddepadey/Desktop/k copy 3/kooko/Libraries/libiPhone-lib.a (3 slices)
Undefined symbols for architecture x86_64:
"_UnityADBannerViewFailedToLoad", referenced from:
-[UnityADBanner bannerView:didFailToReceiveAdWithError:] in iAD.o
"_UnityADBannerViewWasClicked", referenced from:
-[UnityADBanner bannerViewActionDidFinish:] in iAD.o
"_UnityADBannerViewWasLoaded", referenced from:
-[UnityADBanner bannerViewDidLoadAd:] in iAD.o
"_UnityADInterstitialADWasLoaded", referenced from:
-[UnityInterstitialAd interstitialAdDidLoad:] in iAD.o
"_UnityBindFramebuffer", referenced from:
_CreateSystemRenderingSurfaceGLES in GlesHelper.o
_DestroySystemRenderingSurfaceGLES in GlesHelper.o
_CreateRenderingSurfaceGLES in GlesHelper.o
_DestroyRenderingSurfaceGLES in GlesHelper.o
_CreateSharedDepthbufferGLES in GlesHelper.o
_PreparePresentGLES in GlesHelper.o
"_UnityBlitToBackbuffer", referenced from:
_PreparePresentGLES in GlesHelper.o
"_UnityCaptureScreenshot", referenced from:
_PreparePresentGLES in GlesHelper.o
"_UnityCleanup", referenced from:
-[UnityAppController applicationWillTerminate:] in UnityAppController.o
"_UnityCreateDummySurface", referenced from:
_CreateUnityRenderBuffersGLES in GlesHelper.o
"_UnityCreateExternalSurfaceGLES", referenced from:
_CreateUnityRenderBuffersGLES in GlesHelper.o
"_UnityDeliverUIEvents", referenced from:
-[UnityAppController(Rendering) repaint] in UnityAppController+Rendering.o
"_UnityDestroyExternalSurface", referenced from:
_DestroyUnityRenderBuffersGLES in GlesHelper.o
"_UnityDidAccelerate", referenced from:
___UnityCoreMotionStart_block_invoke in iPhone_Sensors.o
"_UnityDidCaptureVideoFrame", referenced from:
-[CameraCaptureController captureOutput:didOutputSampleBuffer:fromConnection:] in CameraCapture.o
"_UnityDisableDepthAndStencilBuffers", referenced from:
EnsureDisplayIsInited(DisplayConnection*) in DisplayManager.o
-[UnityView recreateGLESSurfaceIfNeeded] in UnityView.o
-[UnityView recreateGLESSurface] in UnityView.o
"_UnityDisableRenderBuffers", referenced from:
-[DisplayManager screenDidDisconnect:] in DisplayManager.o
"_UnityDropViewTouchProcessing", referenced from:
-[UnityADBanner dealloc] in iAD.o
"_UnityEndFrame", referenced from:
_UnityRepaint in UnityAppController+Rendering.o
"_UnityFinishRendering", referenced from:
-[UnityAppController(ViewHandling) orientInterface:] in UnityAppController+ViewHandling.o
"_UnityGetAccelerometerFrequency", referenced from:
_UnityCoreMotionStart in iPhone_Sensors.o
"_UnityGetAppBackgroundBehavior", referenced from:
-[UnityAppController applicationWillResignActive:] in UnityAppController.o
"_UnityGetDataContextGLES", referenced from:
-[DisplayConnection initRendering] in DisplayManager.o
"_UnityGetDesiredMSAASampleCount", referenced from:
-[UnityView recreateGLESSurfaceIfNeeded] in UnityView.o
-[UnityView recreateGLESSurface] in UnityView.o
"_UnityGetLaunchScreenXib", referenced from:
-[SplashScreenController create:] in SplashScreen.o
"_UnityGetRenderingAPIs", referenced from:
-[UnityAppController(Rendering) selectRenderingAPI] in UnityAppController+Rendering.o
"_UnityGetRenderingResolution", referenced from:
-[UnityView recreateGLESSurfaceIfNeeded] in UnityView.o
-[UnityView recreateGLESSurface] in UnityView.o
"_UnityGetSRGBRequested", referenced from:
-[UnityView recreateGLESSurfaceIfNeeded] in UnityView.o
-[UnityView recreateGLESSurface] in UnityView.o
"_UnityGetShowActivityIndicatorOnLoading", referenced from:
ShowActivityIndicator(UIView*) in ActivityIndicator.o
"_UnityGetTargetFPS", referenced from:
-[UnityAppController(Rendering) createDisplayLink] in UnityAppController+Rendering.o
"_UnityGetTargetResolution", referenced from:
_QueryTargetResolution in DeviceSettings.o
"_UnityHasRenderingAPIExtension", referenced from:
_InitRenderingGLES in GlesHelper.o
"_UnityInitApplicationGraphics", referenced from:
-[UnityAppController startUnity:] in UnityAppController.o
"_UnityInitApplicationNoGraphics", referenced from:
-[UnityAppController application:didFinishLaunchingWithOptions:] in UnityAppController.o
"_UnityInputProcess", referenced from:
_UnityRepaint in UnityAppController+Rendering.o
"_UnityIsCaptureScreenshotRequested", referenced from:
_PreparePresentGLES in GlesHelper.o
"_UnityIsOrientationEnabled", referenced from:
-[UnityDefaultViewController supportedInterfaceOrientations] in UnityViewControllerBase.o
"_UnityIsPaused", referenced from:
-[UnityAppController(UnityInterface) paused] in UnityAppController+UnityInterface.o
-[UnityAppController(Rendering) repaint] in UnityAppController+Rendering.o
-[MPVideoContext finish] in MPVideoPlayer.o
-[UnityView didRotate] in UnityView.o
-[UnityView recreateGLESSurface] in UnityView.o
-[UnityAppController applicationDidBecomeActive:] in UnityAppController.o
-[UnityAppController(ViewHandling) showGameUI] in UnityAppController+ViewHandling.o
...
"_UnityLoadApplication", referenced from:
-[UnityAppController startUnity:] in UnityAppController.o
"_UnityOnApplicationWillResignActive", referenced from:
-[UnityAppController applicationWillResignActive:] in UnityAppController.o
"_UnityParseCommandLine", referenced from:
_main in main.o
"_UnityPause", referenced from:
-[UnityAppController(UnityInterface) setPaused:] in UnityAppController+UnityInterface.o
-[MPVideoContext initAndPlay:bgColor:control:scaling:cancelOnTouch:] in MPVideoPlayer.o
-[MPVideoContext finish] in MPVideoPlayer.o
-[UnityAppController applicationDidBecomeActive:] in UnityAppController.o
-[UnityAppController applicationWillResignActive:] in UnityAppController.o
-[UnityADBanner bannerViewActionShouldBegin:willLeaveApplication:] in iAD.o
-[UnityADBanner bannerViewActionDidFinish:] in iAD.o
...
(maybe you meant: _UnityPauseCameraCapture)
"_UnityPlayerLoop", referenced from:
_UnityRepaint in UnityAppController+Rendering.o
"_UnityRegisterFBO", referenced from:
_CreateUnityRenderBuffersGLES in GlesHelper.o
"_UnityReportAVCapturePermission", referenced from:
___UnityRequestAVCapturePermission_block_invoke in AVCapture.o
"_UnityReportBackbufferChange", referenced from:
-[UnityView recreateGLESSurface] in UnityView.o
"_UnityReportResizeView", referenced from:
-[UnityView onUpdateSurfaceSize:] in UnityView.o
"_UnityReportWWWFailedWithError", referenced from:
-[UnityWWWConnectionDelegate connection:didFailWithError:] in WWWConnection.o
"_UnityReportWWWFinishedLoadingData", referenced from:
-[UnityWWWConnectionDelegate finishProcessing] in WWWConnection.o
"_UnityReportWWWReceivedData", referenced from:
-[UnityWWWConnectionDelegate connection:didReceiveData:] in WWWConnection.o
"_UnityReportWWWReceivedResponse", referenced from:
-[UnityWWWConnectionDelegate connection:didReceiveResponse:] in WWWConnection.o
"_UnityReportWWWSentData", referenced from:
-[UnityWWWConnectionDelegate connection:didSendBodyData:totalBytesWritten:totalBytesExpectedToWrite:] in WWWConnection.o
"_UnityReportWWWStatusError", referenced from:
-[UnityWWWConnectionDelegate connection:didReceiveResponse:] in WWWConnection.o
"_UnityRequestRenderingResolution", referenced from:
_UnityInitMainScreenRenderingCallback in UnityAppController+Rendering.o
_UnityDisplayManager_SetRenderingResolution in DisplayManager.o
"_UnityRequestedScreenOrientation", referenced from:
-[UnityAppController(ViewHandling) createRootViewController] in UnityAppController+ViewHandling.o
-[UnityAppController(ViewHandling) checkOrientationRequest] in UnityAppController+ViewHandling.o
"_UnitySendDeviceToken", referenced from:
-[UnityAppController application:didRegisterForRemoteNotificationsWithDeviceToken:] in UnityAppController.o
"_UnitySendLocalNotification", referenced from:
-[UnityAppController application:didReceiveLocalNotification:] in UnityAppController.o
-[UnityAppController application:didFinishLaunchingWithOptions:] in UnityAppController.o
"_UnitySendRemoteNotification", referenced from:
-[UnityAppController application:didReceiveRemoteNotification:] in UnityAppController.o
-[UnityAppController application:didFinishLaunchingWithOptions:] in UnityAppController.o
"_UnitySendRemoteNotificationError", referenced from:
-[UnityAppController application:didFailToRegisterForRemoteNotificationsWithError:] in UnityAppController.o
"_UnitySendTouchesBegin", referenced from:
-[UnityView touchesBegan:withEvent:] in UnityView.o
"_UnitySendTouchesCancelled", referenced from:
-[UnityView touchesCancelled:withEvent:] in UnityView.o
"_UnitySendTouchesEnded", referenced from:
-[UnityView touchesEnded:withEvent:] in UnityView.o
"_UnitySendTouchesMoved", referenced from:
-[UnityView touchesMoved:withEvent:] in UnityView.o
"_UnitySensorsSetAttitude", referenced from:
_UnityUpdateGyroData in iPhone_Sensors.o
"_UnitySensorsSetGravity", referenced from:
_UnityUpdateGyroData in iPhone_Sensors.o
"_UnitySensorsSetGyroRotationRate", referenced from:
_UnityUpdateGyroData in iPhone_Sensors.o
"_UnitySensorsSetGyroRotationRateUnbiased", referenced from:
_UnityUpdateGyroData in iPhone_Sensors.o
"_UnitySensorsSetUserAcceleration", referenced from:
_UnityUpdateGyroData in iPhone_Sensors.o
"_UnitySetJoystickPosition", referenced from:
_UnityUpdateJoystickData in iPhone_Sensors.o
"_UnitySetKeyState", referenced from:
SetJoystickButtonState(int, int, int) in iPhone_Sensors.o
"_UnitySetLogEntryHandler", referenced from:
UnityInitTrampoline() in UnityAppController.o
"_UnitySetPlayerFocus", referenced from:
-[UnityAppController startUnity:] in UnityAppController.o
-[UnityAppController applicationDidBecomeActive:] in UnityAppController.o
-[UnityAppController applicationWillResignActive:] in UnityAppController.o
"_UnitySetViewTouchProcessing", referenced from:
-[KeyboardDelegate init] in Keyboard.o
-[UnityADBanner initImpl:layout:type:] in iAD.o
"_UnityShouldAutorotate", referenced from:
-[UnityDefaultViewController supportedInterfaceOrientations] in UnityViewControllerBase.o
-[UnityAppController(ViewHandling) createRootViewController] in UnityAppController+ViewHandling.o
-[UnityAppController(ViewHandling) checkOrientationRequest] in UnityAppController+ViewHandling.o
"_UnityStartFrame", referenced from:
_UnityRepaint in UnityAppController+Rendering.o
(maybe you meant: _UnityStartFrameRendering)
"_UnityStringToKey", referenced from:
SetJoystickButtonState(int, int, int) in iPhone_Sensors.o
"_UnityUpdateDisplayList", referenced from:
-[DisplayManager updateDisplayListInUnity] in DisplayManager.o
"_UnityUseAnimatedAutorotation", referenced from:
WillRotateToInterfaceOrientation_DefaultImpl(objc_object*, objc_selector*, UIInterfaceOrientation, double) in UnityViewControllerBase.o
ViewWillTransitionToSize_DefaultImpl(objc_object*, objc_selector*, CGSize, id) in UnityViewControllerBase.o
"_UnityWillPause", referenced from:
-[UnityAppController applicationWillResignActive:] in UnityAppController.o
"_UnityWillResume", referenced from:
-[UnityAppController applicationDidBecomeActive:] in UnityAppController.o
"Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowSpecificLeaderboardUI()", referenced from:
RegisterAllStrippedInternalCalls() in UnityICallRegistration.o
"Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadAchievementDescriptions()", referenced from:
RegisterAllStrippedInternalCalls() in UnityICallRegistration.o
"Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowDefaultAchievementBanner()", referenced from:
RegisterAllStrippedInternalCalls() in UnityICallRegistration.o
"RegisterModule_UI()", referenced from:
RegisterStaticallyLinkedModulesGranular() in UnityClassRegistration.o
"RegisterClass_Font()", referenced from:
RegisterAllClasses() in UnityClassRegistration.o
"RegisterClass_Mesh()", referenced from:
RegisterAllClasses() in UnityClassRegistration.o
"UnitySetLastHeading(float, float, float, float, float, double)", referenced from:
-[LocationServiceDelegate locationManager:didUpdateHeading:] in iPhone_Sensors.o
"RegisterClass_Camera()", referenced from:
RegisterAllClasses() in UnityClassRegistration.o
"RegisterClass_Canvas()", referenced from:
RegisterAllClasses() in UnityClassRegistration.o
"RegisterClass_Shader()", referenced from:
RegisterAllClasses() in UnityClassRegistration.o
"RegisterClass_Sprite()", referenced from:
RegisterAllClasses() in UnityClassRegistration.o
"RegisterModule_Audio()", referenced from:
RegisterStaticallyLinkedModulesGranular() in UnityClassRegistration.o
"RegisterModule_IMGUI()", referenced from:
RegisterStaticallyLinkedModulesGranular() in UnityClassRegistration.o
"UnitySetLastLocation(double, float, float, float, float, float)", referenced from:
-[LocationServiceDelegate locationManager:didUpdateLocations:] in iPhone_Sensors.o
"RegisterClass_Cubemap()", referenced from:
RegisterAllClasses() in UnityClassRegistration.o
"RegisterClass_Texture()", referenced from:
RegisterAllClasses() in UnityClassRegistration.o
"il2cpp_gc_alloc_fixed(unsigned long, void*)", referenced from:
g_mscorlib_Assembly_CustomAttributesCacheGenerator(CustomAttributesCache*) in Il2CppAttributes.o
Object_t_CustomAttributesCacheGenerator(CustomAttributesCache*) in Il2CppAttributes.o
Object_t_CustomAttributesCacheGenerator_Object__ctor_m1_0(CustomAttributesCache*) in Il2CppAttributes.o
Object_t_CustomAttributesCacheGenerator_Object_Finalize_m1_3(CustomAttributesCache*) in Il2CppAttributes.o
Object_t_CustomAttributesCacheGenerator_Object_ReferenceEquals_m1_8(CustomAttributesCache*) in Il2CppAttributes.o
ValueType_t1_1_CustomAttributesCacheGenerator(CustomAttributesCache*) in Il2CppAttributes.o
Attribute_t1_2_CustomAttributesCacheGenerator(CustomAttributesCache*) in Il2CppAttributes.o
...
"RegisterClass_Animator()", referenced from:
RegisterAllClasses() in UnityClassRegistration.o
"RegisterClass_Collider()", referenced from:
RegisterAllClasses() in UnityClassRegistration.o
"RegisterClass_GUILayer()", referenced from:
RegisterAllClasses() in UnityClassRegistration.o
"RegisterClass_Material()", referenced from:
RegisterAllClasses() in UnityClassRegistration.o
"RegisterClass_Renderer()", referenced from:
RegisterAllClasses() in UnityClassRegistration.o
"RegisterClass_TextMesh()", referenced from:
RegisterAllClasses() in UnityClassRegistration.o
"RegisterModule_Physics()", referenced from:
RegisterStaticallyLinkedModulesGranular() in UnityClassRegistration.o
"RegisterClass_AudioClip()", referenced from:
RegisterAllClasses() in UnityClassRegistration.o
"RegisterClass_Behaviour()", referenced from:
RegisterAllClasses() in UnityClassRegistration.o
"RegisterClass_Component()", referenced from:
RegisterAllClasses() in UnityClassRegistration.o
"RegisterClass_Rigidbody()", referenced from:
RegisterAllClasses() in UnityClassRegistration.o
"RegisterClass_TextAsset()", referenced from:
RegisterAllClasses() in UnityClassRegistration.o
"RegisterClass_Texture2D()", referenced from:
RegisterAllClasses() in UnityClassRegistration.o
"RegisterClass_Texture3D()", referenced from:
RegisterAllClasses() in UnityClassRegistration.o
"RegisterClass_Transform()", referenced from:
RegisterAllClasses() in UnityClassRegistration.o
"RegisterClass_Collider2D()", referenced from:
RegisterAllClasses() in UnityClassRegistration.o
"RegisterClass_FlareLayer()", referenced from:
RegisterAllClasses() in UnityClassRegistration.o
"RegisterClass_GameObject()", referenced from:
RegisterAllClasses() in UnityClassRegistration.o
"RegisterClass_MeshFilter()", referenced from:
RegisterAllClasses() in UnityClassRegistration.o
"RegisterClass_MonoScript()", referenced from:
RegisterAllClasses() in UnityClassRegistration.o
"RegisterClass_SampleClip()", referenced from:
RegisterAllClasses() in UnityClassRegistration.o
"RegisterClass_TagManager()", referenced from:
RegisterAllClasses() in UnityClassRegistration.o
"RegisterModule_Animation()", referenced from:
RegisterStaticallyLinkedModulesGranular() in UnityClassRegistration.o
"RegisterModule_Physics2D()", referenced from:
RegisterStaticallyLinkedModulesGranular() in UnityClassRegistration.o
"RegisterClass_AssetBundle()", referenced from:
RegisterAllClasses() in UnityClassRegistration.o
"RegisterClass_AudioSource()", referenced from:
RegisterAllClasses() in UnityClassRegistration.o
"RegisterClass_BoxCollider()", referenced from:
RegisterAllClasses() in UnityClassRegistration.o
"RegisterClass_CanvasGroup()", referenced from:
RegisterAllClasses() in UnityClassRegistration.o
"RegisterClass_GameManager()", referenced from:
RegisterAllClasses() in UnityClassRegistration.o
"RegisterClass_MonoManager()", referenced from:
RegisterAllClasses() in UnityClassRegistration.o
"RegisterClass_NamedObject()", referenced from:
RegisterAllClasses() in UnityClassRegistration.o
"RegisterClass_PreloadData()", referenced from:
RegisterAllClasses() in UnityClassRegistration.o
"RegisterClass_Rigidbody2D()", referenced from:
RegisterAllClasses() in UnityClassRegistration.o
"RegisterClass_TimeManager()", referenced from:
RegisterAllClasses() in UnityClassRegistration.o
"RegisterClass_AudioManager()", referenced from:
RegisterAllClasses() in UnityClassRegistration.o
"RegisterClass_InputManager()", referenced from:
RegisterAllClasses() in UnityClassRegistration.o
"RegisterClass_MeshRenderer()", referenced from:
RegisterAllClasses() in UnityClassRegistration.o
"RegisterClass_ScriptMapper()", referenced from:
RegisterAllClasses() in UnityClassRegistration.o
"RegisterClass_AudioListener()", referenced from:
RegisterAllClasses() in UnityClassRegistration.o
"RegisterClass_BoxCollider2D()", referenced from:
RegisterAllClasses() in UnityClassRegistration.o
"RegisterClass_BuildSettings()", referenced from:
RegisterAllClasses() in UnityClassRegistration.o
"RegisterClass_MonoBehaviour()", referenced from:
RegisterAllClasses() in UnityClassRegistration.o
"RegisterClass_RectTransform()", referenced from:
RegisterAllClasses() in UnityClassRegistration.o
"RegisterClass_RenderTexture()", referenced from:
RegisterAllClasses() in UnityClassRegistration.o
"il2cpp_array_addr_with_size(Il2CppArray*, int, unsigned long)", referenced from:
Il2CppArray* il2cpp::vm::PlatformInvoke::MarshalArrayResult(TypeInfo*, int*, unsigned long) in Bulk_System_1.o
Il2CppArray* il2cpp::vm::PlatformInvoke::MarshalArrayResult(TypeInfo*, int*, unsigned long) in Bulk_mscorlib_3.o
Il2CppArray* il2cpp::vm::PlatformInvoke::MarshalArrayResult(TypeInfo*, unsigned char*, unsigned long) in Bulk_mscorlib_4.o
Il2CppArray* il2cpp::vm::PlatformInvoke::MarshalArrayResult(TypeInfo*, unsigned char*, unsigned long) in Bulk_mscorlib_5.o
"RegisterClass_AudioBehaviour()", referenced from:
RegisterAllClasses() in UnityClassRegistration.o
"RegisterClass_CanvasRenderer()", referenced from:
RegisterAllClasses() in UnityClassRegistration.o
"RegisterClass_DirectorPlayer()", referenced from:
RegisterAllClasses() in UnityClassRegistration.o
"RegisterClass_NetworkManager()", referenced from:
RegisterAllClasses() in UnityClassRegistration.o
"RegisterClass_ParticleSystem()", referenced from:
RegisterAllClasses() in UnityClassRegistration.o
"RegisterClass_PhysicsManager()", referenced from:
RegisterAllClasses() in UnityClassRegistration.o
"RegisterClass_PlayerSettings()", referenced from:
RegisterAllClasses() in UnityClassRegistration.o
"RegisterClass_RenderSettings()", referenced from:
RegisterAllClasses() in UnityClassRegistration.o
"RegisterClass_SpriteRenderer()", referenced from:
RegisterAllClasses() in UnityClassRegistration.o
"RegisterModule_TextRendering()", referenced from:
RegisterStaticallyLinkedModulesGranular() in UnityClassRegistration.o
"RegisterClass_EditorExtension()", referenced from:
RegisterAllClasses() in UnityClassRegistration.o
"RegisterClass_QualitySettings()", referenced from:
RegisterAllClasses() in UnityClassRegistration.o
"RegisterClass_ResourceManager()", referenced from:
RegisterAllClasses() in UnityClassRegistration.o
"RegisterModule_ParticleSystem()", referenced from:
RegisterStaticallyLinkedModulesGranular() in UnityClassRegistration.o
"RegisterClass_CircleCollider2D()", referenced from:
RegisterAllClasses() in UnityClassRegistration.o
"RegisterClass_GraphicsSettings()", referenced from:
RegisterAllClasses() in UnityClassRegistration.o
"RegisterClass_LevelGameManager()", referenced from:
RegisterAllClasses() in UnityClassRegistration.o
"RegisterClass_LightmapSettings()", referenced from:
RegisterAllClasses() in UnityClassRegistration.o
"Register_UnityEngine_Event_Use()", referenced from:
RegisterAllStrippedInternalCalls() in UnityICallRegistration.o
"RegisterClass_GlobalGameManager()", referenced from:
RegisterAllClasses() in UnityClassRegistration.o
"RegisterClass_Physics2DSettings()", referenced from:
RegisterAllClasses() in UnityClassRegistration.o
"RegisterClass_PolygonCollider2D()", referenced from:
RegisterAllClasses() in UnityClassRegistration.o
"Register_UnityEngine_Event_Init()", referenced from:
RegisterAllStrippedInternalCalls() in UnityICallRegistration.o
"Register_UnityEngine_Mesh_Clear()", referenced from:
RegisterAllStrippedInternalCalls() in UnityICallRegistration.o
"RegisterClass_DelayedCallManager()", referenced from:
RegisterAllClasses() in UnityClassRegistration.o
"Register_UnityEngine_GUIClip_Pop()", referenced from:
RegisterAllStrippedInternalCalls() in UnityICallRegistration.o
"Register_UnityEngine_Mesh_get_uv()", referenced from:
RegisterAllStrippedInternalCalls() in UnityICallRegistration.o
"Register_UnityEngine_WWW_InitWWW()", referenced from:
RegisterAllStrippedInternalCalls() in UnityICallRegistration.o
"Register_UnityEngine_Mesh_get_uv2()", referenced from:
RegisterAllStrippedInternalCalls() in UnityICallRegistration.o
"Register_UnityEngine_Event_Cleanup()", referenced from:
RegisterAllStrippedInternalCalls() in UnityICallRegistration.o
"Register_UnityEngine_Event_InitPtr()", referenced from:
RegisterAllStrippedInternalCalls() in UnityICallRegistration.o
"Register_UnityEngine_GUIStyle_Init()", referenced from:
RegisterAllStrippedInternalCalls() in UnityICallRegistration.o
"Register_UnityEngine_Gradient_Init()", referenced from:
RegisterAllStrippedInternalCalls() in UnityICallRegistration.o
"Register_UnityEngine_Time_get_time()", referenced from:
RegisterAllStrippedInternalCalls() in UnityICallRegistration.o
"Register_UnityEngine_WWW_get_bytes()", referenced from:
RegisterAllStrippedInternalCalls() in UnityICallRegistration.o
"Register_UnityEngine_WWW_get_error()", referenced from:
RegisterAllStrippedInternalCalls() in UnityICallRegistration.o
"RegisterClass_MasterServerInterface()", referenced from:
RegisterAllClasses() in UnityClassRegistration.o
"Register_UnityEngine_Event_InitCopy()", referenced from:
RegisterAllStrippedInternalCalls() in UnityICallRegistration.o
"Register_UnityEngine_Event_PopEvent()", referenced from:
RegisterAllStrippedInternalCalls() in UnityICallRegistration.o
"Register_UnityEngine_Event_get_type()", referenced from:
RegisterAllStrippedInternalCalls() in UnityICallRegistration.o
"Register_UnityEngine_Event_set_type()", referenced from:
RegisterAllStrippedInternalCalls() in UnityICallRegistration.o
"Register_UnityEngine_Input_GetTouch()", referenced from:
RegisterAllStrippedInternalCalls() in UnityICallRegistration.o
"Register_UnityEngine_Object_Destroy()", referenced from:
RegisterAllStrippedInternalCalls() in UnityICallRegistration.o
"Register_UnityEngine_Resources_Load()", referenced from:
RegisterAllStrippedInternalCalls() in UnityICallRegistration.o
"Register_UnityEngine_Screen_get_dpi()", referenced from:
RegisterAllStrippedInternalCalls() in UnityICallRegistration.o
"Register_UnityEngine_WWW_DestroyWWW()", referenced from:
RegisterAllStrippedInternalCalls() in UnityICallRegistration.o
"Register_UnityEngine_WWW_get_isDone()", referenced from:
RegisterAllStrippedInternalCalls() in UnityICallRegistration.o
"RegisterClass_ParticleSystemRenderer()", referenced from:
RegisterAllClasses() in UnityClassRegistration.o
"Register_UnityEngine_Camera_get_main()", referenced from:
RegisterAllStrippedInternalCalls() in UnityICallRegistration.o
"Register_UnityEngine_Font_get_ascent()", referenced from:
RegisterAllStrippedInternalCalls() in UnityICallRegistration.o
"Register_UnityEngine_GUI_get_changed()", referenced from:
RegisterAllStrippedInternalCalls() in UnityICallRegistration.o
"Register_UnityEngine_GUI_get_enabled()", referenced from:
RegisterAllStrippedInternalCalls() in UnityICallRegistration.o
"Register_UnityEngine_GUI_set_changed()", referenced from:
RegisterAllStrippedInternalCalls() in UnityICallRegistration.o
"Register_UnityEngine_GameObject_Find()", referenced from:
RegisterAllStrippedInternalCalls() in UnityICallRegistration.o
"Register_UnityEngine_Input_GetKeyInt()", referenced from:
RegisterAllStrippedInternalCalls() in UnityICallRegistration.o
"Register_UnityEngine_Matrix4x4_Ortho()", referenced from:
RegisterAllStrippedInternalCalls() in UnityICallRegistration.o
"Register_UnityEngine_Mesh_GetIndices()", referenced from:
RegisterAllStrippedInternalCalls() in UnityICallRegistration.o
"Register_UnityEngine_Object_ToString()", referenced from:
RegisterAllStrippedInternalCalls() in UnityICallRegistration.o
"Register_UnityEngine_Object_get_name()", referenced from:
↧
iOS simulator, error when load resource
Hello. I have simple app which looks like a comics. It just loads and shows images. There is around 300 images. When I left only first ten images - app runs and works nicely in iOS simulator, but when I built app with all of images - it crashes when trying to load images above second image, i mean third, fourth image and so on.
Here is code of the method in which I try to load images and which gives the crash.
public void LoadResources(App app)
{
Debug.Log("start load resources");
try {
BGArt = (Sprite)Resources.Load(app.model.pathTrialImages + BackgroundArt, typeof(Sprite));
FAArt = (Sprite)Resources.Load(app.model.pathTrialImages + ForeAddedArt, typeof(Sprite));
Debug.Log(app.model.pathTrialImages + BackgroundArt + " " + BGArt);
Debug.Log(app.model.pathTrialImages + ForeAddedArt + " " + FAArt + "\n");
bgAmbientLoop = (AudioClip)Resources.Load(app.model.pathTrialMusic + BGAmbientLoop, typeof(AudioClip));
if (BGAmbientLoop != "previous kept" && !string.IsNullOrEmpty(BGAmbientLoop) && !bgAmbientLoop)
bgAmbientLoop = app.model.tempAudio;
bgMusicLoop = (AudioClip)Resources.Load(app.model.pathTrialMusic + BGMusicLoop, typeof(AudioClip));
if (!string.IsNullOrEmpty(BGMusicLoop) && !bgMusicLoop)
bgMusicLoop = app.model.tempAudio;
bgVoiceLoop = (AudioClip)Resources.Load(app.model.pathTrialMusic + BGVoiceLoop, typeof(AudioClip));
if (!string.IsNullOrEmpty(BGVoiceLoop) && !bgVoiceLoop)
bgVoiceLoop = app.model.tempAudio;
vfxSound = (AudioClip)Resources.Load(app.model.pathTrialMusic + VFXSound, typeof(AudioClip));
if (!string.IsNullOrEmpty(VFXSound) && !vfxSound)
vfxSound = app.model.tempAudio;
musicSound = (AudioClip)Resources.Load(app.model.pathTrialMusic + MusicSound, typeof(AudioClip));
if (!string.IsNullOrEmpty(MusicSound) && !musicSound)
musicSound = app.model.tempAudio;
voiceSound = (AudioClip)Resources.Load(app.model.pathTrialMusic + VoiceSound, typeof(AudioClip));
if (!string.IsNullOrEmpty(VoiceSound) && !voiceSound)
voiceSound = app.model.tempAudio;
}
catch(System.Exception e)
{
Debug.Log(e.Message);
}
}
And here is the last part of XCODE's log, when it gives me the error
start load resources
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PageModel:LoadResources(App)
FoGModel:LoadPages(Int32)
FoGController:OnNotification(FoGNotification, Object, Object[])
App:Notify(FoGNotification, Object, Object[])
ButtonView:OnPointerClick(PointerEventData)
UnityEngine.UI.Slider:UnityEngine.UI.ICanvasElement.get_transform()
UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData)
PageView:OnDestroy()
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.TouchInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
UnityEngine.EventSystems.TouchInputModule:ProcessTouchEvents()
UnityEngine.EventSystems.TouchInputModule:Process()
PageView:OnDestroy()
UnityEngine.EventSystems.EventSystem:Update()
Mono.Security.Protocol.Tls.SslStreamBase:OnLocalPrivateKeySelection(X509Certificate, String)
Mono.Security.Protocol.Tls.SslStreamBase:OnLocalPrivateKeySelection(X509Certificate, String)
Mono.Security.Protocol.Tls.SslStreamBase:OnLocalPrivateKeySelection(X509Certificate, String)
Mono.Security.Protocol.Tls.SslStreamBase:OnLocalPrivateKeySelection(X509Certificate, String)
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
The file '/Users/admin/Library/Developer/CoreSimulator/Devices/0FD32B7D-323C-440F-A578-66D553AD4B97/data/Containers/Bundle/Application/EE7E8A00-DA77-4DFE-B23A-5365B98D3335/TheFallOfGyes.app/Data/resources.assets' is corrupted! Remove it and launch unity again!
[Position out of bounds!]
UnityEngine.Resources:Load(String, Type)
PageModel:LoadResources(App)
FoGModel:LoadPages(Int32)
FoGController:OnNotification(FoGNotification, Object, Object[])
App:Notify(FoGNotification, Object, Object[])
ButtonView:OnPointerClick(PointerEventData)
UnityEngine.UI.Slider:UnityEngine.UI.ICanvasElement.get_transform()
UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData)
PageView:OnDestroy()
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.TouchInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
UnityEngine.EventSystems.TouchInputModule:ProcessTouchEvents()
UnityEngine.EventSystems.TouchInputModule:Process()
PageView:OnDestroy()
UnityEngine.EventSystems.EventSystem:Update()
Mono.Security.Protocol.Tls.SslStreamBase:OnLocalPrivateKeySelection(X509Certificate, String)
Mono.Security.Protocol.Tls.SslStreamBase:OnLocalPrivateKeySelection(X509Certificate, String)
Mono.Security.Protocol.Tls.SslStreamBase:OnLocalPrivateKeySelection(X509Certificate, String)
Mono.Security.Protocol.Tls.SslStreamBase:OnLocalPrivateKeySelection(X509Certificate, String)
[/Users/builduser/buildslave/unity/build/Runtime/Serialize/SerializationCaching/CachedReader.cpp line 235]
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Serialize/SerializationCaching/CachedReader.cpp Line: 235)
The file '/Users/admin/Library/Developer/CoreSimulator/Devices/0FD32B7D-323C-440F-A578-66D553AD4B97/data/Containers/Bundle/Application/EE7E8A00-DA77-4DFE-B23A-5365B98D3335/TheFallOfGyes.app/Data/resources.assets' is corrupted! Remove it and launch unity again!
[Position out of bounds!]
UnityEngine.Resources:Load(String, Type)
PageModel:LoadResources(App)
FoGModel:LoadPages(Int32)
FoGController:OnNotification(FoGNotification, Object, Object[])
App:Notify(FoGNotification, Object, Object[])
ButtonView:OnPointerClick(PointerEventData)
UnityEngine.UI.Slider:UnityEngine.UI.ICanvasElement.get_transform()
UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData)
PageView:OnDestroy()
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.TouchInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
UnityEngine.EventSystems.TouchInputModule:ProcessTouchEvents()
UnityEngine.EventSystems.TouchInputModule:Process()
PageView:OnDestroy()
UnityEngine.EventSystems.EventSystem:Update()
Mono.Security.Protocol.Tls.SslStreamBase:OnLocalPrivateKeySelection(X509Certificate, String)
Mono.Security.Protocol.Tls.SslStreamBase:OnLocalPrivateKeySelection(X509Certificate, String)
Mono.Security.Protocol.Tls.SslStreamBase:OnLocalPrivateKeySelection(X509Certificate, String)
Mono.Security.Protocol.Tls.SslStreamBase:OnLocalPrivateKeySelection(X509Certificate, String)
[/Users/builduser/buildslave/unity/build/Runtime/Serialize/SerializationCaching/CachedReader.cpp line 241]
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Serialize/SerializationCaching/CachedReader.cpp Line: 241)
TheFallOfGyes(885,0x7da11d4) malloc: *** mach_vm_map(size=1597460480) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Could not allocate memory: System out of memory!
Trying to allocate: 1597459332B with 16 alignment. MemoryLabel: NewDelete
Allocation happend at: Line:0 in Overloaded New
Memory overview
[ ALLOC_DEFAULT ] used: 6801894B | peak: 730920497B | reserved: 6945359B
[ ALLOC_TEMP_JOB ] used: 0B | peak: 0B | reserved: 524288B
[ IOS new_delete ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_GAMEOBJECT ] used: 190449B | peak: 190449B | reserved: 222019B
[ ALLOC_GFX ] used: 79052B | peak: 33760092B | reserved: 83497B
[ ALLOC_PROFILER ] used: 17484B | peak: 18076B | reserved: 53184B
Could not allocate memory: System out of memory!
Trying to allocate: 1597459332B with 16 alignment. MemoryLabel: NewDelete
Allocation happend at: Line:0 in Overloaded New
Memory overview
[ ALLOC_DEFAULT ] used: 6801894B | peak: 730920497B | reserved: 6945359B
[ ALLOC_TEMP_JOB ] used: 0B | peak: 0B | reserved: 524288B
[ IOS new_delete ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_GAMEOBJECT ] used: 190449B | peak: 190449B | reserved: 222019B
[ ALLOC_GFX ] used: 79052B | peak: 33760092B | reserved: 83497B
[ ALLOC_PROFILER ] used: 17484B | peak: 18076B | reserved: 53184B
UnityEngine.Resources:Load(String, Type)
PageModel:LoadResources(App)
FoGModel:LoadPages(Int32)
FoGController:OnNotification(FoGNotification, Object, Object[])
App:Notify(FoGNotification, Object, Object[])
ButtonView:OnPointerClick(PointerEventData)
UnityEngine.UI.Slider:UnityEngine.UI.ICanvasElement.get_transform()
UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData)
PageView:OnDestroy()
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.TouchInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
UnityEngine.EventSystems.TouchInputModule:ProcessTouchEvents()
UnityEngine.EventSystems.TouchInputModule:Process()
PageView:OnDestroy()
UnityEngine.EventSystems.EventSystem:Update()
Mono.Security.Protocol.Tls.SslStreamBase:OnLocalPrivateKeySelection(X509Certificate, String)
Mono.Security.Protocol.Tls.SslStreamBase:OnLocalPrivateKeySelection(X509Certificate, String)
Mono.Security.Protocol.Tls.SslStreamBase:OnLocalPrivateKeySelection(X509Certificate, String)
Mono.Security.Protocol.Tls.SslStreamBase:OnLocalPrivateKeySelection(X509Certificate, String)
[/Users/builduser/buildslave/unity/build/Runtime/Allocator/MemoryManager.cpp line 980]
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Allocator/MemoryManager.cpp Line: 980)
(lldb)
Does some one know why it occures or how to fix it?
**UPD:** by the way, it loads only images from current chapter. It means that if I have 300 images and in first chapter there are only 10 images then it will loads only 10 images. And I have already done with an experiment - i have left images only for first 14 chapters (124 images) and the app works good...
↧
Unity 5.2 to Xcode7.1.1 build fail
I made a very easy scene to build iPhone App when I export to xcode it shows message
I'm the new developer of xcode , I didn't change any setting .... Just error
Ld /Users/Dolphin/Library/Developer/Xcode/DerivedData/Unity-iPhone-alzxncixitqtnlgofsjmetkxlkus/Build/Intermediates/Unity-iPhone.build/Release-iphonesimulator/Unity-iPhone.build/Objects-normal/x86_64/iphone normal x86_64
cd /Users/Dolphin/Desktop/iPhone
export IPHONEOS_DEPLOYMENT_TARGET=9.0
export PATH="/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Applications/Xcode.app/Contents/Developer/usr/bin:/usr/local/bin:/usr/bin:/bin:/usr/sbin:/sbin"
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++ -arch x86_64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.1.sdk -L/Users/Dolphin/Library/Developer/Xcode/DerivedData/Unity-iPhone-alzxncixitqtnlgofsjmetkxlkus/Build/Products/Release-iphonesimulator -L/Users/Dolphin/Desktop/iPhone -L/Users/Dolphin/Desktop/iPhone/Libraries -F/Users/Dolphin/Library/Developer/Xcode/DerivedData/Unity-iPhone-alzxncixitqtnlgofsjmetkxlkus/Build/Products/Release-iphonesimulator -filelist /Users/Dolphin/Library/Developer/Xcode/DerivedData/Unity-iPhone-alzxncixitqtnlgofsjmetkxlkus/Build/Intermediates/Unity-iPhone.build/Release-iphonesimulator/Unity-iPhone.build/Objects-normal/x86_64/iphone.LinkFileList -Xlinker -map -Xlinker /Users/Dolphin/Library/Developer/Xcode/DerivedData/Unity-iPhone-alzxncixitqtnlgofsjmetkxlkus/Build/Intermediates/Unity-iPhone.build/Release-iphonesimulator/Unity-iPhone.build/iphone-LinkMap-normal-x86_64.txt -mios-simulator-version-min=9.0 -Xlinker -objc_abi_version -Xlinker 2 -weak_framework CoreMotion -weak-lSystem -Wl,-undefined,dynamic_lookup -stdlib=libc++ -fobjc-arc -fobjc-link-runtime -framework CoreText -framework AudioToolbox -weak_framework AVFoundation -framework CFNetwork -framework CoreGraphics -framework CoreLocation -framework CoreMedia -weak_framework CoreMotion -framework CoreVideo -framework Foundation -weak_framework iAd -framework MediaPlayer -framework OpenAL -framework OpenGLES -framework QuartzCore -framework SystemConfiguration -framework UIKit -liconv.2 -liPhone-lib -Xlinker -dependency_info -Xlinker /Users/Dolphin/Library/Developer/Xcode/DerivedData/Unity-iPhone-alzxncixitqtnlgofsjmetkxlkus/Build/Intermediates/Unity-iPhone.build/Release-iphonesimulator/Unity-iPhone.build/Objects-normal/x86_64/iphone_dependency_info.dat -o /Users/Dolphin/Library/Developer/Xcode/DerivedData/Unity-iPhone-alzxncixitqtnlgofsjmetkxlkus/Build/Intermediates/Unity-iPhone.build/Release-iphonesimulator/Unity-iPhone.build/Objects-normal/x86_64/iphone
ld: warning: object file (/Users/Dolphin/Desktop/iPhone/Libraries/libiPhone-lib.a(RakMemoryOverride.o)) was built for newer iOS version (9.1) than being linked (9.0)
ld: warning: object file (/Users/Dolphin/Desktop/iPhone/Libraries/libiPhone-lib.a(RakNetStatistics.o)) was built for newer iOS version (9.1) than being linked (9.0)
ld: warning: object file (/Users/Dolphin/Desktop/iPhone/Libraries/libiPhone-lib.a(RakSleep.o)) was built for newer iOS version (9.1) than being linked (9.0)
ld: warning: object file (/Users/Dolphin/Desktop/iPhone/Libraries/libiPhone-lib.a(RakNetTypes.o)) was built for newer iOS version (9.1) than being linked (9.0)
ld: warning: object file (/Users/Dolphin/Desktop/iPhone/Libraries/libiPhone-lib.a(DS_Table.o)) was built for newer iOS version (9.1) than being linked (9.0)
ld: warning: object file (/Users/Dolphin/Desktop/iPhone/Libraries/libiPhone-lib.a(TableSerializer.o)) was built for newer iOS version (9.1) than being linked (9.0)
ld: warning: object file (/Users/Dolphin/Desktop/iPhone/Libraries/libiPhone-lib.a(RakNetworkFactory.o)) was built for newer iOS version (9.1) than being linked (9.0)
ld: warning: object file (/Users/Dolphin/Desktop/iPhone/Libraries/libiPhone-lib.a(NatPunchthroughClient.o)) was built for newer iOS version (9.1) than being linked (9.0)
ld: warning: object file (/Users/Dolphin/Desktop/iPhone/Libraries/libiPhone-lib.a(LightweightDatabaseClient.o)) was built for newer iOS version (9.1) than being linked (9.0)
ld: warning: object file (/Users/Dolphin/Desktop/iPhone/Libraries/libiPhone-lib.a(NatTypeDetectionClient.o)) was built for newer iOS version (9.1) than being linked (9.0)
ld: warning: object file (/Users/Dolphin/Desktop/iPhone/Libraries/libiPhone-lib.a(GetTime.o)) was built for newer iOS version (9.1) than being linked (9.0)
ld: warning: object file (/Users/Dolphin/Desktop/iPhone/Libraries/libiPhone-lib.a(BitStream.o)) was built for newer iOS version (9.1) than being linked (9.0)
ld: warning: object file (/Users/Dolphin/Desktop/iPhone/Libraries/libiPhone-lib.a(Itoa.o)) was built for newer iOS version (9.1) than being linked (9.0)
ld: warning: object file (/Users/Dolphin/Desktop/iPhone/Libraries/libiPhone-lib.a(SocketLayer.o)) was built for newer iOS version (9.1) than being linked (9.0)
ld: warning: object file (/Users/Dolphin/Desktop/iPhone/Libraries/libiPhone-lib.a(PacketLogger.o)) was built for newer iOS version (9.1) than being linked (9.0)
ld: warning: object file (/Users/Dolphin/Desktop/iPhone/Libraries/libiPhone-lib.a(RakNetSocket.o)) was built for newer iOS version (9.1) than being linked (9.0)
ld: warning: object file (/Users/Dolphin/Desktop/iPhone/Libraries/libiPhone-lib.a(LightweightDatabaseCommon.o)) was built for newer iOS version (9.1) than being linked (9.0)
ld: warning: object file (/Users/Dolphin/Desktop/iPhone/Libraries/libiPhone-lib.a(PacketFileLogger.o)) was built for newer iOS version (9.1) than being linked (9.0)
ld: warning: object file (/Users/Dolphin/Desktop/iPhone/Libraries/libiPhone-lib.a(PluginInterface2.o)) was built for newer iOS version (9.1) than being linked (9.0)
ld: warning: object file (/Users/Dolphin/Desktop/iPhone/Libraries/libiPhone-lib.a(StringCompressor.o)) was built for newer iOS version (9.1) than being linked (9.0)
ld: warning: object file (/Users/Dolphin/Desktop/iPhone/Libraries/libiPhone-lib.a(NatTypeDetectionCommon.o)) was built for newer iOS version (9.1) than being linked (9.0)
ld: warning: object file (/Users/Dolphin/Desktop/iPhone/Libraries/libiPhone-lib.a(RakString.o)) was built for newer iOS version (9.1) than being linked (9.0)
ld: warning: object file (/Users/Dolphin/Desktop/iPhone/Libraries/libiPhone-lib.a(RakPeer.o)) was built for newer iOS version (9.1) than being linked (9.0)
ld: warning: object file (/Users/Dolphin/Desktop/iPhone/Libraries/libiPhone-lib.a(SuperFastHash.o)) was built for newer iOS version (9.1) than being linked (9.0)
ld: warning: object file (/Users/Dolphin/Desktop/iPhone/Libraries/libiPhone-lib.a(Rand.o)) was built for newer iOS version (9.1) than being linked (9.0)
ld: warning: object file (/Users/Dolphin/Desktop/iPhone/Libraries/libiPhone-lib.a(LinuxStrings.o)) was built for newer iOS version (9.1) than being linked (9.0)
ld: warning: object file (/Users/Dolphin/Desktop/iPhone/Libraries/libiPhone-lib.a(SimpleMutex.o)) was built for newer iOS version (9.1) than being linked (9.0)
ld: warning: object file (/Users/Dolphin/Desktop/iPhone/Libraries/libiPhone-lib.a(SignaledEvent.o)) was built for newer iOS version (9.1) than being linked (9.0)
ld: warning: object file (/Users/Dolphin/Desktop/iPhone/Libraries/libiPhone-lib.a(NetworkIDManager.o)) was built for newer iOS version (9.1) than being linked (9.0)
ld: warning: object file (/Users/Dolphin/Desktop/iPhone/Libraries/libiPhone-lib.a(ReliabilityLayer.o)) was built for newer iOS version (9.1) than being linked (9.0)
ld: warning: object file (/Users/Dolphin/Desktop/iPhone/Libraries/libiPhone-lib.a(DataBlockEncryptor.o)) was built for newer iOS version (9.1) than being linked (9.0)
ld: warning: object file (/Users/Dolphin/Desktop/iPhone/Libraries/libiPhone-lib.a(DS_HuffmanEncodingTree.o)) was built for newer iOS version (9.1) than being linked (9.0)
ld: in /Users/Dolphin/Desktop/iPhone/Libraries/libiPhone-lib.a(GeoRingBuffer.o), building for iOS simulator, but linking in object file built for OSX, for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
↧
When i Build and Run my game from Unity 5.2.3 to Xcode i get all these Unity Errors
My Game runs Flawlessly in Unity and on Android.
My Game is just a simple 2D infinite runner.
"_AuthenticateLocalUser", referenced from:
"_IsLogin", referenced from:
"_SubmitScore", referenced from:
"_UnityADBannerViewFailedToLoad", referenced from:
"_UnityADBannerViewWasClicked", referenced from:
"_UnityADBannerViewWasLoaded", referenced from:
"_UnityADInterstitialADWasLoaded", referenced from:
"_UnityBindFramebuffer", referenced from:
"_UnityBlitToBackbuffer", referenced from:
"_UnityCaptureScreenshot", referenced from:
"_UnityCleanup", referenced from:
"_UnityCreateDummySurface", referenced from:
"_UnityCreateExternalSurfaceGLES", referenced from:
"_UnityDeliverUIEvents", referenced from:
"_UnityDestroyExternalSurface", referenced from:
"_UnityDidAccelerate", referenced from:
"_UnityDidCaptureVideoFrame", referenced from:
"_UnityDisableDepthAndStencilBuffers", referenced from:
"_UnityDisableRenderBuffers", referenced from:
"_UnityDropViewTouchProcessing", referenced from:
"_UnityEndFrame", referenced from:
"_UnityFinishRendering", referenced from:
"_UnityGetAccelerometerFrequency", referenced from:
"_UnityGetAppBackgroundBehavior", referenced from:
"_UnityGetDataContextGLES", referenced from:
"_UnityGetDesiredMSAASampleCount", referenced from:
"_UnityGetLaunchScreenXib", referenced from:
"_UnityGetRenderingAPIs", referenced from:
"_UnityGetRenderingResolution", referenced from:
"_UnityGetSRGBRequested", referenced from:
"_UnityGetShowActivityIndicatorOnLoading", referenced from:
"_UnityGetTargetFPS", referenced from:
"_UnityGetTargetResolution", referenced from:
"_UnityHasRenderingAPIExtension", referenced from:
"_UnityInitApplicationGraphics", referenced from:
"_UnityInitApplicationNoGraphics", referenced from:
"_UnityInputProcess", referenced from:
"_UnityIsCaptureScreenshotRequested", referenced from:
"_UnityIsOrientationEnabled", referenced from:
"_UnityIsPaused", referenced from:
"_UnityLoadApplication", referenced from:
"_UnityOnApplicationWillResignActive", referenced from:
"_UnityParseCommandLine", referenced from:
"_UnityPause", referenced from:
"_UnityPlayerLoop", referenced from:
"_UnityRegisterFBO", referenced from:
"_UnityReportAVCapturePermission", referenced from:
"_UnityReportBackbufferChange", referenced from:
"_UnityReportResizeView", referenced from:
"_UnityReportWWWFailedWithError", referenced from:
"_UnityReportWWWFinishedLoadingData", referenced from:
"_UnityReportWWWReceivedData", referenced from:
"_UnityReportWWWReceivedResponse", referenced from:
"_UnityReportWWWSentData", referenced from:
"_UnityReportWWWStatusError", referenced from:
"_UnityRequestRenderingResolution", referenced from:
"_UnityRequestedScreenOrientation", referenced from:
"_UnitySendDeviceToken", referenced from:
"_UnitySendLocalNotification", referenced from:
"_UnitySendMessage", referenced from:
"_UnitySendRemoteNotification", referenced from:
"_UnitySendRemoteNotificationError", referenced from:
"_UnitySendTouchesBegin", referenced from:
"_UnitySendTouchesCancelled", referenced from:
"_UnitySendTouchesEnded", referenced from:
"_UnitySendTouchesMoved", referenced from:
"_UnitySensorsSetAttitude", referenced from:
"_UnitySensorsSetGravity", referenced from:
"_UnitySensorsSetGyroRotationRate", referenced from:
"_UnitySensorsSetGyroRotationRateUnbiased", referenced from:
"_UnitySensorsSetUserAcceleration", referenced from:
"_UnitySetJoystickPosition", referenced from:
"_UnitySetKeyState", referenced from:
"_UnitySetLogEntryHandler", referenced from:
"_UnitySetPlayerFocus", referenced from:
"_UnitySetViewTouchProcessing", referenced from:
"_UnityShouldAutorotate", referenced from:
"_UnityStartFrame", referenced from:
"_UnityStringToKey", referenced from:
"_UnityUpdateDisplayList", referenced from:
"_UnityUseAnimatedAutorotation", referenced from:
"_UnityWillPause", referenced from:
"_UnityWillResume", referenced from:
"Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowSpecificLeaderboardUI()", referenced from:
"Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadAchievementDescriptions()", referenced from:
"Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowDefaultAchievementBanner()", referenced from:
"RegisterModule_UI()", referenced from:
"RegisterClass_Font()", referenced from:
"RegisterClass_Mesh()", referenced from:
"UnitySetLastHeading(float, float, float, float, float, double)", referenced from:
"RegisterClass_Camera()", referenced from:
"RegisterClass_Canvas()", referenced from:
"RegisterClass_Motion()", referenced from:
"RegisterClass_Shader()", referenced from:
"RegisterClass_Sprite()", referenced from:
"RegisterModule_Audio()", referenced from:
"RegisterModule_IMGUI()", referenced from:
"UnitySetLastLocation(double, float, float, float, float, float)", referenced from:
"RegisterClass_Cubemap()", referenced from:
"RegisterClass_Texture()", referenced from:
"il2cpp_gc_alloc_fixed(unsigned long, void*)", referenced from:
"RegisterClass_Animator()", referenced from:
"RegisterClass_Collider()", referenced from:
"RegisterClass_GUILayer()", referenced from:
"RegisterClass_Material()", referenced from:
"RegisterClass_Renderer()", referenced from:
"RegisterModule_Physics()", referenced from:
"RegisterClass_AudioClip()", referenced from:
"RegisterClass_Behaviour()", referenced from:
"RegisterClass_Component()", referenced from:
"RegisterClass_TextAsset()", referenced from:
"RegisterClass_Texture2D()", referenced from:
"RegisterClass_Texture3D()", referenced from:
"RegisterClass_Transform()", referenced from:
"RegisterClass_Collider2D()", referenced from:
"RegisterClass_FlareLayer()", referenced from:
"RegisterClass_GameObject()", referenced from:
"RegisterClass_MonoScript()", referenced from:
"RegisterClass_SampleClip()", referenced from:
"RegisterClass_TagManager()", referenced from:
"RegisterModule_Animation()", referenced from:
"RegisterModule_Physics2D()", referenced from:
"RegisterClass_AssetBundle()", referenced from:
"RegisterClass_AudioSource()", referenced from:
"RegisterClass_CanvasGroup()", referenced from:
"RegisterClass_GameManager()", referenced from:
"RegisterClass_MonoManager()", referenced from:
"RegisterClass_NamedObject()", referenced from:
"RegisterClass_PreloadData()", referenced from:
"RegisterClass_Rigidbody2D()", referenced from:
"RegisterClass_TimeManager()", referenced from:
"RegisterClass_AudioManager()", referenced from:
"RegisterClass_InputManager()", referenced from:
"RegisterClass_ScriptMapper()", referenced from:
"RegisterClass_AnimationClip()", referenced from:
"RegisterClass_AudioListener()", referenced from:
"RegisterClass_BoxCollider2D()", referenced from:
"RegisterClass_BuildSettings()", referenced from:
"RegisterClass_MonoBehaviour()", referenced from:
"RegisterClass_RectTransform()", referenced from:
"RegisterClass_RenderTexture()", referenced from:
"il2cpp_array_addr_with_size(Il2CppArray*, int, unsigned long)", referenced from:
"RegisterClass_AudioBehaviour()", referenced from:
"RegisterClass_CanvasRenderer()", referenced from:
"RegisterClass_DirectorPlayer()", referenced from:
"RegisterClass_NetworkManager()", referenced from:
"RegisterClass_PhysicsManager()", referenced from:
"RegisterClass_PlayerSettings()", referenced from:
"RegisterClass_RenderSettings()", referenced from:
"RegisterClass_SpriteRenderer()", referenced from:
"RegisterModule_TextRendering()", referenced from:
"RegisterClass_EditorExtension()", referenced from:
"RegisterClass_QualitySettings()", referenced from:
"RegisterClass_ResourceManager()", referenced from:
"RegisterClass_GraphicsSettings()", referenced from:
"RegisterClass_LevelGameManager()", referenced from:
"RegisterClass_LightmapSettings()", referenced from:
"Register_UnityEngine_Event_Use()", referenced from:
"RegisterClass_GlobalGameManager()", referenced from:
"RegisterClass_Physics2DSettings()", referenced from:
"RegisterClass_PhysicsMaterial2D()", referenced from:
"Register_UnityEngine_Event_Init()", referenced from:
"Register_UnityEngine_Mesh_Clear()", referenced from:
"RegisterClass_AnimatorController()", referenced from:
"RegisterClass_DelayedCallManager()", referenced from:
"Register_UnityEngine_Mesh_get_uv()", referenced from:
"Register_UnityEngine_Mesh_get_uv2()", referenced from:
"Register_UnityEngine_Random_Range()", referenced from:
"Register_UnityEngine_Event_Cleanup()", referenced from:
"Register_UnityEngine_Event_InitPtr()", referenced from:
"Register_UnityEngine_GUIStyle_Init()", referenced from:
"Register_UnityEngine_Gradient_Init()", referenced from:
"RegisterClass_MasterServerInterface()", referenced from:
"Register_UnityEngine_Event_InitCopy()", referenced from:
"Register_UnityEngine_Event_PopEvent()", referenced from:
"Register_UnityEngine_Event_get_type()", referenced from:
"Register_UnityEngine_Event_set_type()", referenced from:
"Register_UnityEngine_Input_GetTouch()", referenced from:
"Register_UnityEngine_Object_Destroy()", referenced from:
"Register_UnityEngine_Resources_Load()", referenced from:
"Register_UnityEngine_Screen_get_dpi()", referenced from:
"Register_UnityEngine_Camera_get_main()", referenced from:
"Register_UnityEngine_Font_get_ascent()", referenced from:
"Register_UnityEngine_GUI_set_changed()", referenced from:
"Register_UnityEngine_GameObject_Find()", referenced from:
"Register_UnityEngine_Input_GetKeyInt()", referenced from:
"Register_UnityEngine_Matrix4x4_Ortho()", referenced from:
"Register_UnityEngine_Mesh_GetIndices()", referenced from:
"Register_UnityEngine_Object_ToString()", referenced from:
"Register_UnityEngine_Object_get_name()", referenced from:
"Register_UnityEngine_Object_set_name()", referenced from:
"Register_UnityEngine_RectOffset_Init()", referenced from:
"Register_UnityEngine_Application_Quit()", referenced from:
"Register_UnityEngine_AudioSource_Play()", referenced from:
"Register_UnityEngine_AudioSource_Stop()", referenced from:
"Register_UnityEngine_Camera_get_depth()", referenced from:
"Register_UnityEngine_Event_get_button()", referenced from:
"Register_UnityEngine_Event_set_button()", referenced from:
"Register_UnityEngine_Font_get_dynamic()", referenced from:
"Register_UnityEngine_GUIStyle_Cleanup()", referenced from:
↧
↧
Can't run the game on iOS8 using Unity4.6.9 and xCode7
When we try running the game we see our splash screen and then we are getting the error
Thread1:EXC_BAD_ACCESS code=1
at
il2cpp::icalls::mscorlib::System::String::RedirectToCreateString:
It happens before any of our c# code gets executed - before Awake().
It does run properly on iOS9.
Also we have managed to build and run it on Unity4.6.6 with xCode6.4
We can't find any references to this issue on the web, any help will be greatly appreciated.
↧
Unity Xcode compiling error
Hi,
I'm having some trouble with building the project in Xcode.. it throws me this errors (and lots of it).. /=
I can't fix it...
What is the problem?
I'm adding a screenshot of the error, i'll be glad if someone could help me.
Thanks alot!
Tal.
![alt text][1]
[1]: /storage/temp/59226-img-20151202-222842.jpg
↧
iOS launch image is stretched for a brief second on start
As soon as I start the app, the launch image shows up. Which is great, but for the 1st second, the image is huge and doesn't even fit on screen. After 1 second, the launch image resizes itself to normal size.
The image is 2048 x 1536.
I'm only building for iPad.
I removed all the legacy launch images from Unity's Player settings, so this issue is probably just with xcode. Problem is, I don't know what I'm doing wrong. I want the launch image to show up, fitted to the screen size. But I keep getting this blown up version of the launch image that shows up for a split second. It seems as if the app starts off at a low resolution then changes it's resolution during the launch sequence. Any ideas to get the launch image to show only as the intended size?
↧