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EXC_RESOURCE crash when running AR app on iOS

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I have an AR app developed in Unity that crashes when loading a scene. Now, it only seems to crash on the first launch of the app after being installed (On the device I am testing at least), subsequent launches seem to work fine. ---------- In XCode I get the error for a thread (It seems to change number) and a size in MB EXC_RESOURCE RESOURCE_TYPE_MEMORY ---------- I have no real idea how to debug this as I am new to development but I have taken a look at the debug profiler in unity and gathered some screenshots. At the moment these are just numbers to me. I don't know what size constitutes a reasonable amount of memory usage from the unreasonable. Before loading scene ![alt text][1] Loading Scene that crashes on iOS ![alt text][2] ![alt text][3] ![alt text][4] ---------- Now, from the error, I can gather I am using too much memory but where or how? And why does it only happen sometimes? ---------- Any help is hugely appreciated. [1]: https://i.imgur.com/K552AIw.png [2]: https://i.imgur.com/xWmo63a.png [3]: https://i.imgur.com/VspnIrl.png [4]: https://i.imgur.com/7AKZdbX.png

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