1. I have a third-party library in my Unity project.
2. I build an xcode project
3. I build an xcode archive
4. An error occured:
**error: cannot open file "xcode-build/Libraries/path/to/file"**
But if I copy/paste this library file manually into that folder, achive building ends with success.
Is there any way to force Unity copy/paste plugins into Xcode project **Libraries** folder?
Or how should it work?
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