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Accessing the volume buttons on iPhone for some functionality through Unity

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I have created one Unity basic game and take a build for Android and its working well but once I was trying to take build for Xcode then some issues are coming. basically I was trying to take some task from Volume up and Volume down key in an iOS. I will show Android Code for Unity, help me with iOS code. ____________________________________________________________________ public int GetVolume() { if (Application.platform == RuntimePlatform.Android) { AndroidJavaClass up = new AndroidJavaClass("com.unity3d.player.UnityPlayer"); AndroidJavaObject context = up.GetStatic("currentActivity"); AndroidJavaClass audioManagerClass = new AndroidJavaClass("android.media.AudioManager"); AndroidJavaClass contextClass = new AndroidJavaClass("android.content.Context"); int AudioManager_STREAM_MUSIC = audioManagerClass.GetStatic("STREAM_MUSIC"); string Context_AUDIO_SERVICE = contextClass.GetStatic("AUDIO_SERVICE"); AndroidJavaObject audioService = context.Call("getSystemService", Context_AUDIO_SERVICE); return audioService.Call("getStreamVolume", AudioManager_STREAM_MUSIC); } return 0; }

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