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Unity XCode Build: How can I automate replacing the LaunchScreen-iPhone.xib file?

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I have a single Launch Screen image that I want displayed in "Aspect Fill" on all iPhone devices. Unity does not have this option in "Project Settings > Player Settings" for iOS (it does on Android), so I tweaked the "LaunchScreen-iPhone.xib" file to have the desired "Aspect Fill" behavior. However, every time I build the Unity XCode project, this xib file is overwritten. After an XCode build, I am replacing Unity's generated "LaunchScreen-iPhone.xib" with my custom "LaunchScreen-iPhone.xib" file with manual copy/paste. Can I automate this process somehow?

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