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Unity as a Library when published to iOS has a conflict when used with a project that has a SceneDelegate

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Unity as a Library when published to an iOS xcode project has a conflict when used with a project that has a SceneDelegate. If you delete the 'Application Scene Manifest' in the plist for a project with a SceneDelegate the project will then work. Unity 2019.3f6 Is there a work around for this or this something that needs to be changed in the Unity-iPhone project?

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