Quantcast
Channel: Questions in topic: "xcode"
Viewing all articles
Browse latest Browse all 1047

Error: Shader compiler: "Compile Hidden/Internal-PrePassLighting" and similar

$
0
0
I just started a simple 3D Unity project for iOS, where I introduced the GoogleVR asset from https://github.com/googlevr/gvr-unity-sdk/releases. First I had a problem when building onto my iPhone in XCode. [This problem right here][1], which I fixed by switching the architecture mode, as one of the users explains in that StackOverflow answer. Now my app builds correctly, but when it loads the double-lense canvas from the VR show only a pink background instead of my 3D environment. Going back to Unity's console I can see that these errors showed up as I was building my app in Unity: ---------- > Shader compiler: Compile Hidden/Internal-PrePassLighting - Pass 0, Fragment Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log. ---------- > Shader compiler: Compile Hidden/Internal-DeferredShading - Pass 0, Vertex Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log. ---------- > Shader compiler: Compile Hidden/VideoComposite - Default, Vertex Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log. ---------- Any help with this issue would be highly appreciated. Here's a picture of my problem: ![alt text][2] [1]: https://stackoverflow.com/questions/47772435/invalid-ios-deployment-version-miphoneos-version-min-11-0-ios-10-is-the-maxi [2]: /storage/temp/149406-img-0673.png

Viewing all articles
Browse latest Browse all 1047

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>