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Memory Allocation Continues to Grow? iOS. 4.6.3

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I have been running into an issue with an empty Unity project in iOS in which the memory allocation continues to grow until it kills the app. I'm in Unity 4.6.3. Has anyone else had this issue? ![alt text][1] [1]: /storage/temp/42267-screen-shot-2015-03-10-at-11330-pm.png

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