**I can't compile to iOS**
I've compiled this same project for wed and for android with no problems whatsoever and I've been reading a few other posts about similar problems but none seems to work.
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**My development environment is:**
- MacOS High Sierra
- Unity 2017.3.0f3
- Xcode 9.2 (9C40b)
- and I'm trying to release for an iPad3,4 that runs iOS 10.3.3
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**Xcode show me this error:**
Undefined symbols for architecture armv7:
"_WindowAlert", referenced from:
_DataAccess_WindowAlert_m1086371057 in Bulk_Assembly-CSharp_0.o
(maybe you meant: _DataAccess_WindowAlert_m1086371057)
"_SyncFiles", referenced from:
_DataAccess_SyncFiles_m4139220010 in Bulk_Assembly-CSharp_0.o
(maybe you meant: _DataAccess_SyncFiles_m4139220010)
ld: symbol(s) not found for architecture armv7
clang: error: linker command failed with exit code 1 (use -v to see invocation)
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**Screenshot from Xcode Build**
![alt text][1]
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**Screenshot of my Player Settings configurations**
![alt text][2]
[1]: /storage/temp/109426-screen-shot-2018-01-16-at-41936-pm.png
[2]: /storage/temp/109428-screen-shot-2018-01-16-at-43216-pm.png
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