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iOS Build Failure - ld: symbol(s) not found for architecture armv7 clang: error: linker command failed with exit code 1

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**I can't compile to iOS** I've compiled this same project for wed and for android with no problems whatsoever and I've been reading a few other posts about similar problems but none seems to work. ---------- **My development environment is:** - MacOS High Sierra - Unity 2017.3.0f3 - Xcode 9.2 (9C40b) - and I'm trying to release for an iPad3,4 that runs iOS 10.3.3 ---------- **Xcode show me this error:** Undefined symbols for architecture armv7: "_WindowAlert", referenced from: _DataAccess_WindowAlert_m1086371057 in Bulk_Assembly-CSharp_0.o (maybe you meant: _DataAccess_WindowAlert_m1086371057) "_SyncFiles", referenced from: _DataAccess_SyncFiles_m4139220010 in Bulk_Assembly-CSharp_0.o (maybe you meant: _DataAccess_SyncFiles_m4139220010) ld: symbol(s) not found for architecture armv7 clang: error: linker command failed with exit code 1 (use -v to see invocation) ---------- **Screenshot from Xcode Build** ![alt text][1] ---------- **Screenshot of my Player Settings configurations** ![alt text][2] [1]: /storage/temp/109426-screen-shot-2018-01-16-at-41936-pm.png [2]: /storage/temp/109428-screen-shot-2018-01-16-at-43216-pm.png

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