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AssetBundle won't download on iPad

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I created a basic project with a couple of simple AssetBundles. My project is set to iOS and the BuildTarget when building AssetBundles is set to iOS. The AssetBundles are uploaded to my Amazon S3 server and made public so I can access them in my project. All of this works perfectly in the Editor. When I push it to my iPad Air 2 via Xcode, the AssetBundles don't show and Xcode gives the following error: 2017-11-02 14:52:25.205231+0000 abscaletestv1[378:107254] You are using download over http. Currently unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https. 2017-11-02 14:52:25.206878+0000 abscaletestv1[378:108182] NSURLConnection finished with error - code -1002 UnityException: WWW Download had an error: unsupported URL at AssetBundleAugmenter+c__Iterator0.MoveNext () [0x00000] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in :0 (Filename: currently not available on il2cpp Line: -1) In my script I have the following piece of code that makes up the whole URL: "file://" + URL + "/" + BundleName; The URL is assigned in the Inspector and copied from my server, the Bundle Name is also assigned in the Inspector and is the name of the AssetBundle I exported. Has anyone else come across this problem and found a solution?

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