These don't cause crashes but show up in Xcode debug log consistently... Is there a way to fix these?
GfxDevice: creating device client; threaded=1 Initializing Metal device caps: Apple A11 GPU Initialize engine version: 2017.3.1f1 (fc1d3344e6ea) WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Setting to default shader. Setting up 1 worker threads for Enlighten. Thread -> id: 170557000 -> priority: 1