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Errors publishing to iOS in Xcode

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So Im trying to publish my unity game to x-code, and... it is not going smoothly at all. Although Im encountering many errors, this seems to be the big one that keeps reappearing: clang: error: no such file or directory: '/Volumes/NO NAME/dodge/dodge app /il2cpp_output/Bulk_Assembly-CSharp_0.cpp' clang: error: no input files Also, just to let you know i have my scripting backend set to il2cpp, and my architecture set to universal in my player settings. Perhaps that is where my problem is. I have never used x-code before, so please try and make your answers fairly simple. Thanks in advance.

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