Quantcast
Channel: Questions in topic: "xcode"
Viewing all articles
Browse latest Browse all 1047

GVR Audio Renderer not found iOS

$
0
0
I am tinkering with the sample project "SpatialAudio" from [Google VR SDK for Unity][1], to implement it in iOS. I built it in Unity using the latest GVR SDK, so I had to replace a few deprecated keywords (GvrAudioSource instead of CardboardAudioSource, etc.) If I build it in Xcode just as Unity gives it to me, it runs fine in the physical device. Then, I tried to edit the Unity-generated file 'main.mm' to change the default App Controller (UnityAppController) to a new one, let's call it NewAppController. // main.mm ... const char* AppControllerClassName = "UnityAppController"; ... //UIApplicationMain(argc, argv, nil, [NSString stringWithUTF8String:AppControllerClassName]); // old UIApplicationMain(argc, argv, nil, [NSString stringWithUTF8String:"NewAppController"]); // new NewAppController is a class which inherits from UnityAppController and does not override any of its methods or properties, like this: @interface NewAppController : UnityAppController @end @implementation NewAppController @end I thought that it should work exactly the same as before, but now I get the following warning in runtime: "Audio effect GVR Audio Renderer could not be found. Check that the project contains the correct native audio plugin libraries and that the importer settings are set up correctly." Everything else works just fine: I can see the video and even hear the sounds, but only they are not 'spatialized'. I am using: GVR SDK 1.1, Unity 5.5.0f3, iOS 10.1.1 [1]: https://github.com/googlevr/gvr-unity-sdk/tree/master/Samples

Viewing all articles
Browse latest Browse all 1047

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>