Hello!
I'm trying to build and run an game in order to export it from **Unity** to **xCode**.
My code is on C# and when I use the button *"Build & Run"* it starts and goes on until he says *"Build & Install iPhone player"*. It just hangs and I have to restart Unity in order to try again.
I've seen this error a lot arround the internet (it may be repeated in this forum somewhere), but can't find the answer that solves it (for me).
I've edited the Unity's *"Info.plist"* (adding a string from the xCode's *"Info.plist"*) but didn't work.
I've changed some of the values on *"Build Settings"*, but still hanging.
I can just build the project, and open it manually from xCode, things seems to be fine that way. But it has to be somehow I can use the *"Build & Run"* button once again (it was much faster).
Maybe the problem is compatibility, maybe I have to reinstall Unity, someone has to had solved it somehow sometime.
I was able to do all this things without no problem in the past, maybe it was an update or something who made this bug appear.
I'm using a MacBook Pro with **macOS Sierra ( 10.12.2 )**, **Unity 5.4.1f1** and ** xCode 8,2,1 **
Regards & Happy Coding! Cya!
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