Hi,
I'm seeing big differences when profiling an iOS build in Unity's profiling compared to within Instruments. I know that the Unity debugger isn't as correct as Instruments, which is what bothers me. Within Instruments, every time I reload a scene, I'm seeing my memory use go up by 20 mbs and never going back down. However within Unity, I'm not seeing this anywhere. Do you have any suggestion on how to interpret this?
Cheers,
Paul
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