As soon as I start the app, the launch image shows up. Which is great, but for the 1st second, the image is huge and doesn't even fit on screen. After 1 second, the launch image resizes itself to normal size.
The image is 2048 x 1536.
I'm only building for iPad.
I removed all the legacy launch images from Unity's Player settings, so this issue is probably just with xcode. Problem is, I don't know what I'm doing wrong. I want the launch image to show up, fitted to the screen size. But I keep getting this blown up version of the launch image that shows up for a split second. It seems as if the app starts off at a low resolution then changes it's resolution during the launch sequence. Any ideas to get the launch image to show only as the intended size?
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