I have a project that includes Admob unity plugin , i build it for ios. I followed the instruction below using the cocoa pods method to set the plugin up.
https://developers.google.com/admob/ios/quick-start#streamlined_using_cocoapods
i build the project in Xcode 7 but get build errors below. I been trying to get it to build for a day, any help appreciated.
> Undefined symbols for architecture> arm64: > "_kGADAdSizeSmartBannerLandscape",> referenced from:> -[GADUBanner initWithSmartBannerSizeAndBannerClientReference:adUnitID:adPosition:]> in GADUBanner.o > "_OBJC_CLASS_$_GADBannerView",> referenced from:> objc-class-ref in GADUBanner.o "_OBJC_CLASS_$_GADRequest", referenced> from:> objc-class-ref in GADURequest.o "_OBJC_CLASS_$_GADInterstitial",> referenced from:> objc-class-ref in GADUInterstitial.o > "_kGADAdSizeSmartBannerPortrait",> referenced from:> -[GADUBanner initWithSmartBannerSizeAndBannerClientReference:adUnitID:adPosition:]> in GADUBanner.o > "_OBJC_CLASS_$_GADExtras", referenced> from:> objc-class-ref in GADURequest.o "_GADAdSizeFromCGSize", referenced> from:> -[GADUBanner initWithBannerClientReference:adUnitID:width:height:adPosition:]> in GADUBanner.o ld: symbol(s) not> found for architecture arm64 clang:> error: linker command failed with exit> code 1 (use -v to see invocation)
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