This is driving me crazy.
I'm trying to convert an app from an android VR environment (built on Windows) to a iOS one. I thought, not so hard. 3 days later I have made no progress.
So I'm trying to even get the demo cardboard scene to upload onto an iPhone. It seems to build successfully, with errors, but then never gets onto the phone itself.
In Xcode I get a lot of
> /Users/alex/Desktop/New Unity> Project444/6/Classes/Native/Bulk_UnityEngineMetadata_1.cpp:37383:66:> Integer literal is too large to be> represented in a signed integer type,> interpreting as unsigned
and a bunch of
> Undefined symbols for architecture> armv7:> "_CTFontGetGlyphsForCharacters",> referenced from: l302 in> libGoogleKitCore.a(GoogleKitCore.o)
I think it may be linked to some errors in Unity where it says
> Assets/Cardboard/Scripts/CardboardEye.cs(60,22):> warning CS0109: The member> `CardboardEye.camera' does not hide an> inherited member. The new keyword is> not required
Any help would be greatly appreciated, I am tearing my hair out.
its such a simple scene I am breaking down `
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