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Admob iOS integration with Xcode Version 6.3

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Hi, i'm trying to implement Admob ads in my Unity3d game. I followed all the installations rules found here: https://github.com/googleads/googleads-mobile-plugins/blob/master/unity/README.md Everything worked perfect until the 3rd step: Set Enable Modules (C and Objective-C) to Yes in Build Settings. I wasn't able to find "Enable Modules" in Xcode. I searched on google and i found out that "with the new Xcode update you don't have to enable modules because they are enabled automatically". Another thing that i wasn't able to was to: " From the Xcode project navigator, right-click on the project, and choose Add Files To "" " because i wasn't able to find "Add Files To"" ". So i tried to build the game, and here comes the problem. I get like 50 errors. I attached a screenshot. I tried to find this on google and all i found is for older Xcode versions. (and something with # instead of @ at imports but it doesn't work, or i don't know where should i use @ and where should i use #) I saw that you can set modules enabled in AppleLLMV 6.0 but i have 6.1. I'm using Version 6.3 (6D570). I tried with Xcode 5.1, 6.3,1, 6.3.2, 6.2 and i can't find modules in build settings. Thank you for reading this and trying to help me ! ![alt text][1] [1]: /storage/temp/47342-screen-shot-2015-05-31-at-123655-am.png

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