I'm trying to insert some values into a PostBuildScript and the following works for Unity 2018.x+
UnityEditor.iOS.Xcode.PBXProject project = new UnityEditor.iOS.Xcode.PBXProject();
project.InsertShellScriptBuildPhase(...)
I'm trying to find the equivalent for this in Unity 2017.x. Thanks in advance for any pointers in the right direction.
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