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How Can I access the location of the raw Xcode Project of an iOS Unity Cloud...

Using a shell script as a Unity Cloud Build post post process script I am unable to get access to the build files of the raw Xcode project. I am not looking for the .ipa file as I need to commit this...

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Unity Build IOS XCODE build error ReentrantLock

After creating ios build in unity and w$$anonymous$$le running it in XCODE I am getting following errors both are related to ReentrantLock 1. Reference to ‘ReentrantLock’ is ambiguous 2. Member access...

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I can access local delivered notifications on iOS only if connected to xCode

Hello devs, I'm scheduling local notifications on a weekly base. At the app launch, I check if the weekly notification is delivered. If so, I want to reward the player whenever he comes back to the...

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Xcode build error: The code signature version is no longer supported.

hello, I'm trying to build a game to test it on my phone using Xcode, when I tried it the Xcode project was missing the unityads.xcframework file so I manually downloaded it and added it. Now when I...

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Unity2020 iOS build crashing on startup - Looks like crashing on Unity Ads...

Hello, My iOS build is crashing on startup, below are the stack trace of Xcode, Unity: Version: 2020.3.43f1.git.7716848, Revision: 2020.3/staging 75bff06b76bf, Built: Thu, 08 Dec 2022 14:02:03 GMT...

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contains disallowed file 'Frameworks' BUT ON WINDOWS

I am using windows solely and I have everything set up. But when I sent my build to app connect, I received this email saying that the error is with .../unityframeworks.frameworks... This has to do...

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iOS build containing Admob causes error in Xcode

Hello. My project uses Admob to display ads. It works on Android but not on iOS. When I build with Xcode I get the following error Undefined symbol: _CGSizeFromGADAdSize Undefined symbol:...

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Undefined symbol: __SaveImage ios Xcode build

Hello, I have been updating the same app for years now and everything is working great on Android but the iOS build is giving me this undefined symbol error about __SaveImage. I can't click on it or...

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Unity GoogleSignIn not worked on iOS with multiple (double)...

In my Unity project, i use multiple Firebase projects, first - for database and remote config, second - for firebase auth. In my auth logic, i use google sign in and apple sign in. When i start and...

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build faild with xcode13.2.1,unity2019.4.29f1,how to fixed it?

Undefined symbols for architecture arm64: "_UnityCleanupTrampoline", referenced from: UnityPlayerLoopImpl(bool) in libiPhone-lib.a(LibEntryPoint.o) "_UnityiOS91orNewer", referenced from:...

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How can I fix 'Undefined symbol:...

Hi I have built the exemplar XR scene in Unity with iOS platform enabled in XR plug-in management. However, upon building to XCode for preview, I receive the following error 'Undefined symbol:...

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Unity game crashes in XCode "exceeded maximum allowed memory for buffering"

I'm having troubles build my Unity game in xcode. The game runes when I build for device but not when I build for simulator. I tried different simulators always the same, i get error ---------- >...

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No xcode scheme after export. Can't build ios

After I exported my project for iOS, it sais scheme couldn't be loaded. No way to get around this. Has anyone an Idea, how to fix this? I have Unity 2021.3.14 LTS Version an newest Xcode 14.1 on Ventura

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ARFoundation tutorial with iOS crashes immediately,ARFoundation tutorial with...

I'm doing ARFoundation tutorial with this URL: https://docs.unity3d.com/Packages/com.unity.template.ar@3.0/manual/index.html iOS Platform build, Xcode Build is OK, but when run app with iOS device,...

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ios Xcode 14.1 Thread 1: EXC_BAD_ACCESS (code=1, address=0x0),ios Xcode 14.1...

I think there is a problem bacause UnityInitApplicationNoGraphics(UnityDataBundleDir()) is nil, so can I know how put the value instead of nil? UnityInitApplicationNoGraphics(UnityDataBundleDir());...

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None of your spec sources contain a spec satisfying the dependency:...

We are trying to use Firebase Analytics but when we build our Unity project we get a CocoaPods installation failure: None of your spec sources contain a spec satisfying the dependency:...

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Unity-iPhone.xcworkspace not generated after firebase database service was added

When trying to build IOS the Unity-iPhone.xcworkspace stoped generate, after i add firebase database i tried to: reinstall Cocoapods downgrage Cocoapods get latest External Dependency Manager but...

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Undefined symbol _showSocialSharing and _showAlertMessage error on Xcode build

I have built my unity app on Android without issues but upon building on iOS via Xcode I have encountered this "undefined symbol" error. I am using Vuforia plugin on my project. What seems to be the...

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Issues on iOS build

I've got issues I don't understand when I try to build for iOS. ---------- First, xCode is telling me to specifiying a devlopment team for one of the build target, which I did as shown in the following...

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arm64 function not 4-byte aligned: _unwind_tester from...

I'm getting this error when archiving my ios project in xcode. "arm64 function not 4-byte aligned: _unwind_tester from /Users/qadam/Desktop/ois/Libraries/libiPhone-lib.a(unwind_test_arm64.o)" ![alt...

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